Like I said - the issue is that you don't believe mmos have endgames. WoW has made their endgames exceedingly clear - and even taken steps to make sure everyone gets to participate (LFR). So I don't really agree. Now sure if you want to redfine the word to be 'stuff you do at max level even if you have won the game.' then sure GW2 has an extensive "endgame." But that definition is not common in WoW. I can go and play at the auction house - but that's just something my character does. It's not actual endgame content.The issue really is that an MMO is not chess. Once you hit max level, the game still goes. Thus, for most MMO players, "Endgame" has a meaning which is max level content. If someone says "what do you do at endgame", the response is to tell them what you do at max level, not to tell them they are wrong to use the word endgame.
- - - Updated - - -
Absolutetly. And Blizzard is finding out that playing the +game mode is just not that popular - whether its Diablo III or WoW. The thematic 'goal' really matter to players. Part of their mind sees their character as an extension of themselves - as if a little version of them was journeying through the world. So they like good gear - but they like it because it helps their character survive and accomplish his/her goal. So with their goal accomplished there isn't much reason to go on and redo it at the other difficulties.Interesting. Using this line of thinking to define endgame, do you think that completing LFR means endgame in WoW with normal and heroic just being +game mode?
The idea was laudable - give everyone their own difficulty. But in reality many players choose the easy one and - then are done with it. I generally pick 'normal' in video games - not easy. But I think thats how it is for most players. i loved Deus Ex HR - but not enough to go back and play it on hard or whatever. I have other games to play.