View Poll Results: Do you like having content only be there for 2-4 weeks?

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  • Yes, it's good that it's 90% temporary and the 2-4 weeks is perfect.

    35 15.56%
  • Yes, though it could last more.

    29 12.89%
  • I'm on the fence about the issue.

    19 8.44%
  • No, it should last a lot more if it's temporary.

    17 7.56%
  • No, most content should be permanent, only special events should be temporary.

    125 55.56%
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  1. #141
    The issue really is that an MMO is not chess. Once you hit max level, the game still goes. Thus, for most MMO players, "Endgame" has a meaning which is max level content. If someone says "what do you do at endgame", the response is to tell them what you do at max level, not to tell them they are wrong to use the word endgame.
    Like I said - the issue is that you don't believe mmos have endgames. WoW has made their endgames exceedingly clear - and even taken steps to make sure everyone gets to participate (LFR). So I don't really agree. Now sure if you want to redfine the word to be 'stuff you do at max level even if you have won the game.' then sure GW2 has an extensive "endgame." But that definition is not common in WoW. I can go and play at the auction house - but that's just something my character does. It's not actual endgame content.

    - - - Updated - - -

    Interesting. Using this line of thinking to define endgame, do you think that completing LFR means endgame in WoW with normal and heroic just being +game mode?
    Absolutetly. And Blizzard is finding out that playing the +game mode is just not that popular - whether its Diablo III or WoW. The thematic 'goal' really matter to players. Part of their mind sees their character as an extension of themselves - as if a little version of them was journeying through the world. So they like good gear - but they like it because it helps their character survive and accomplish his/her goal. So with their goal accomplished there isn't much reason to go on and redo it at the other difficulties.

    The idea was laudable - give everyone their own difficulty. But in reality many players choose the easy one and - then are done with it. I generally pick 'normal' in video games - not easy. But I think thats how it is for most players. i loved Deus Ex HR - but not enough to go back and play it on hard or whatever. I have other games to play.

  2. #142
    The idea was laudable - give everyone their own difficulty. But in reality many players choose the easy one and - then are done with it.
    That only seems so because doing LFR speeds up progression for "serious" raiders. Additionally The reason "people are done with it" is probably also because they CBA to raid on specific times or don't feel like they belong in a guild, thus they stop after having completed LFR.

    You are messing up correlation with causation.

  3. #143
    Don't always get to play gw2 so I miss out on alot

  4. #144
    Scarab Lord Karizee's Avatar
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    Interesting discussion, got me thinking of another twist with GW2's endgame of temporary content.

    Now we got this new dungeon with this patch, Scarlet's Playhouse 1-5 players. It's fairly easy to solo since you have to deal with clockwork minion mechanics but with more players there's more clockworks, it's harder to keep them separated and they quickly start combining to form those big ass silver mobs if you're not careful.

    Anyhow I had gone with a group that wanted the Lord Faren timed achievement and they tried to zerg the mobs down which of course resulted in big ass mob, wipe and achievement fail. I suggested we try a more finessed approach, but they insisted it could be zerked. After a few more attempts I bowed out saying they might have less mobs without me ;-)

    Anyhow, back to topic. We've got this particular endgame content that can be easily solo'd, harder with a group, combined with the pavilion where we had the easy huge group zerg downstairs and the leet solo content upstairs in the gauntlet. Then there are the invasions which are huge zonewide groups but if you zerg you fail the achievements, you need to break apart and go for the correct objectives and all of this under the pressure of a limited window of time in which it can be done.

    Interesting stuff, keeps me logging in that's for sure.
    Last edited by Karizee; 2013-08-24 at 09:17 AM.
    Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
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  5. #145
    Stood in the Fire Management's Avatar
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    I want the sclerite karka shell backpiece.... Removing item skins is just pure evil.

  6. #146
    Anyhow I had gone with a group that wanted the Lord Faren timed achievement and they tried to zerg the mobs down which of course resulted in big ass mob, wipe and achievement fail. I suggested we try a more finessed approach, but they insisted it could be zerked. After a few more attempts I bowed out saying they might have less mobs without me ;-)
    Playhouse reminded me of just how sad my other toons are in the shadow of my warrior.

    Did it first with Thief, got the no-deaths and Faren achievements, but naturally took a lot of sneaky-sneakiness. Spamming blinds and other such nonsense.

    Did it with Mesmer, lots of running around, hiding behind clones and whatnot.

    Did it with Warrior...just face-tanked and hulk-smashed everything in 1/2 the time (probably less) that the other classes took. And he's not even specced properly for damage, just some berserker greens and a greatsword and a random spec just grabbing power/precision traits. ><

    Damn warriors.

  7. #147
    I did it on a few guys, but... I never tried to fight anything. The guys at the cauldron I fought, yeah, but otherwise all mobs were so easy to avoid I never had to worry. "Boss Fights" were not hard, but did have a nice feel to them, I thought. (Where you felt like you could lose if you messed up, but also wasn't a "miss a twitch once and start over" deal.)

  8. #148
    Over 9000! Snowraven's Avatar
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    Unfortunately I need to bring this thread back as the recent Halloween patch really annoyed me in a certain respect.

    Last year for Halloween I was level 10-13 (can't remember exactly, I was in that frame though). I managed to get the first few books for the backpack item and was quite happy with that, especially since everyone kept saying "don't worry, it will come back next year too, and even if he won't come up from the fountain in LA, you'll still be able to get to finish your book"... well... guess what... you can't. I hoped I could, so this last week I ran around the other 6 locations with my candy powered meter from last year thinking "yea, this will be awesome, I'll get to read the final part of the story too!". But I didn't. Because... you know... the candy powered meter doesn't work anymore. It just consumes 1 candy corn and does nothing.

    So, just a heads up, for the people thinking "yea, Halloween will return next year" or "yea, Queen's Jubilee will return next year and I'll finish the achievements then and get my mini-whatever" ... no, you won't.

    And furthermore, since last 2 patches I noticed that now there aren't even enough achievements to finish in a weekend so that you can get your whatever prize there is and not have to worry that you can't log on ever few days. You now have to do achievements that are added as dailies. So now you do need to log and do those as well. And not only for some mini-candy-corn-elemental... but also if you want to see the full story. And you have to do it now... since probably next year it will be gone.

    And now tell me, how is that a good content model? I don't think it is. I joined GW2 on the basis that it's a game where I can just log in every weekend, play a bit, have my fun, see some story and then use my weektime for thinks in real life without worrying "oh no, if I don't do X thing now I'll miss it forever!".

    - - - Updated - - -

    Quote Originally Posted by Karizee View Post
    2 weeks feels a bit pressured to me for content with a lot of achievements. 4 weeks feels better for those.

    They've been dialing this in as they go, if they keep up with 1 patch being 1 month long and the 2nd patch having permanent content in it along with rolling any dungeons back into Fractals (or any combination like that), I'll be pretty happy. Btw, did you catch Colin's comment about Invasions being permanent? Just imagining where they can go with this....

    https://forum-en.guildwars2.com/foru...o-Decide/first
    Yes, the issue seems is that the stuff in the second patch isn't permanent and most times you miss out on a few things... like, for example, if you wanted your crystal node now, you can't get it anymore, can you? Yet that resource is important in a way. Now, you might say, well, it will come back next year... but... the Halloween stuff didn't all come back this year, did it? Sure, you can now get a candy corn node, but can you finish your book backpack item anymore? And here is the issue, how do you know what comes back and what does not? How do you know what is there for 2 weeks then gone and what is there for a longer time? You don't. We can make assumptions yes, but we don't know what will stay and what will go.

    And that makes me feel pressured to play since next week the content might be gone forever. I of course don't know what will be gone and what will not... And I don't like feeling pressured to do something like a job.
    Funny, someome made an analogy to WoW and raiding content. Yet as far as I remember, if I didn't have enough time to... raid the Sunwell for example, I still didn't worry that in 2 weeks it would be gone. And even with the more time limited stuff like the zombie invasion or the elemental invasion, they were both there for a month and even more actually and even more and it's not like you had a ton of content that you knew will go away... in the zombie invasion you had a set of armor to collect and your mini-game with being a ghoul. During elemental invasion you had elementals attacking the cities constantly and 4 mini-dungeons that were done in 15 minutes each. I can't remember good worthy remembering rewards during the elemental invasion.

  9. #149
    Mechagnome TrollShaman's Avatar
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    i dont find gw2 as addicting as WoW so I dont find myself logging in as much as i want to, on top or IRL obligations.
    the living world concept is great, but i wish it lasts longer or make it permanent somehow

    Troll altoholic | Windrunner and Barthilas Horde

  10. #150
    Halloween in general has been terrible this year, which sucks because I was really looking forward to it after a series of completely uninteresting LS updates (Teq, TA, etc.). The activities and the rewards are a shadow of what they were last year.

    I'm just glad I was able to get the kill achievements done in Mad King's Labyrinth before everyone completely abandoned it. Despite the fact that most content persists for a month in cases such as this you almost have to do the achievements within the first week or they may become next to impossible to complete. I can't even imagine trying to get Viscount or Lich done now. As it is, I have to guest to super high pop servers like TC just to get the dailies done and even there most of them skip those two due to lack of people. (Incidentally, I'm also not a fan of them adding dailies as a requirement for meta achievements.)

    I think Zephyr Sanctum is supposed to return more frequently than annually, but I'm not sure. It may be like SAB and show up every 6 months or so.

  11. #151
    Bloodsail Admiral nevermore's Avatar
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    Quote Originally Posted by Lane View Post
    I'm just glad I was able to get the kill achievements done in Mad King's Labyrinth before everyone completely abandoned it.
    Idk, the Labyrinth still has a massive zerg running around every time I log on, on my server at least (Far Shiverpeaks EU). The only difference is people refuse to kill Lich now because it's just too annoying.

  12. #152
    probably depends on the server, every time I go into the Labyrinth there is always a zerg and most times I'm in overflow in it as well

  13. #153
    Yeah, I'm hoping tomorrow's update will have something new Halloween related, but the Krait update doesn't seem to sync with that so much. Was expecting at least the return of an updated Mad King dungeon.

    As for the books, I had one complete and 3 alts with incomplete's, so I am also a little disappointed there's no system for it this year. My friend who was level 15ish last year did manage to get a complete book though. Depending on the kindness of strangers a lot in Sparkfly, but he got it.

    I haven't been in the labyrinth this past week at all. The rewards aren't there, and the effort isn't worth it.

  14. #154
    Legendary! Spl4sh3r's Avatar
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    Quote Originally Posted by Kelimbror View Post
    While the greedy part of me wishes all content was permanent, it wouldn't really be good for the game. Part of the reason they can do dynamic content is because the world is constantly changing. With the pace they create things, it also prevents a stockpile of overwhelming content for new players. Better to let it be how it is, though I'd prefer it to be a tad bit longer.
    Actually most of the stuff can be permanent without affecting anything else. Of course seasonal stuff shouldn't be permanent, but they should appear identical (with new stuff maybe!) each year. Other than that new zones that only last during the events have no real reason not to be permanent no matter what lore they add with it. For example with the Bazaar, the island is there all the time, but since the event is over we can't access it for some reason. That makes no sense. The voting thing from Bazaar however makes sense to be temporary otherwise how are they meant to see who wins if the vote never ends. Things that happen out in the world is also something that can't be permanent. I mean the balloons for the jubilee doesn't make sense to be permanent, however the new area in Divinity's Reach it should be a permanent place.

  15. #155
    Titan Kelimbror's Avatar
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    Quote Originally Posted by Spl4sh3r View Post
    I mean the balloons for the jubilee doesn't make sense to be permanent, however the new area in Divinity's Reach it should be a permanent place.
    I wasn't referring to any specific land mass, but obviously to the events surrounding them. However, there would be no point in leaving the areas as it would require them to spend additional development time on something trivial. Otherwise you would just have an empty place to go stand around in and what would be the point of that?
    BAD WOLF

  16. #156
    Over 9000! Snowraven's Avatar
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    Quote Originally Posted by Spl4sh3r View Post
    Actually most of the stuff can be permanent without affecting anything else. Of course seasonal stuff shouldn't be permanent, but they should appear identical (with new stuff maybe!) each year. Other than that new zones that only last during the events have no real reason not to be permanent no matter what lore they add with it. For example with the Bazaar, the island is there all the time, but since the event is over we can't access it for some reason. That makes no sense. The voting thing from Bazaar however makes sense to be temporary otherwise how are they meant to see who wins if the vote never ends. Things that happen out in the world is also something that can't be permanent. I mean the balloons for the jubilee doesn't make sense to be permanent, however the new area in Divinity's Reach it should be a permanent place.
    Indeed, I fully agree with this!

  17. #157
    16 hours of content, spread between 2 weeks, if you can't find a way to spare some time, i don't think you should be trying to play a MMO, because you are busy enough to not be able to play

  18. #158
    We should have content that changes the world forever. I don't want to mention WoW's Cata but I really liked the idea. It could be once a year, but something big. Of course on top of all the other living contents. I'm just saying adding a once a year huge event.

  19. #159
    I like the idea of temporary rewards that are cosmetic, but things that give you some little bennie, like a permanent mining node in your home instance, those should be perennial.

  20. #160
    Quote Originally Posted by lawow74 View Post
    I like the idea of temporary rewards that are cosmetic, but things that give you some little bennie, like a permanent mining node in your home instance, those should be perennial.
    yes, i completely agree with you on that one. I don't like the nodes added to your home.. imo = useless It would take weeks and months to craft something while mining 3 times a day..

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