But hunters are one of the squishiest classes ingame.
Hunters have no on use shield wall/last stand ability.
All hunters have are deterrence, sac and a flat 15%dmg redu *soon to be 10%.
Rogues Warlocks Priests Druids Warriors Paladins Monks Dks all have better defensive cds, the only classes you could argue has worse are mages & shamans.
The only reason they are not always the sole focus target in arenas is because hunters hardly gets any penalty from being focused.
You can still cc & dps just fine as a hunter while being attacked.
Last edited by Ettan; 2013-08-19 at 11:32 AM.
The issue with hunters always stems from them being ranged without disadvantages of casting.
Total mobility, no pushback/interrupts, control and damage that cannot be stopped without CCing both the hunter and his sidekick. That makes them hard counter cloth, the root makes them hard counter melee as well.
The only thing deterrence has going for it is that it cant be cheesed by dispelling.
Taking out a rogue/dk/lock/shadowpriest/warrior/druid/monk will all take more effort and longer time.
For the same reason warrior have charge.
hey whats the catch with melee classes with ranged stuns like dks, and warriors. Whats the catch with classes with root and snare breaks? whats the catch with druids shifting every snare/root in the game
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also the big thing with deter is when you pop it all your damage stops, its not like a shield wall or lock bubble or touch of karma that you can continue to dps when used
All I've got to say is that I'm glad they're making it dispellable next patch.
I would yell at my monitor every time I found a hunter who had the talent in a Silvershard Mines RBG who used it to web the whole team as they were trying to get into the cart. I was more irritated that it couldn't be dispelled. My main is a priest, and I can dispel druid/shaman/mage roots but not the hunter webs? Seems like an eternity to be stuck in it when you need to be somewhere too.
As for my hunter alt though, it does make me curious about who will actually still take the talent if the root will be dispellable, unless they're planning on not playing against teams that have healers (RBG or arenas).
I did not think the root was a get away mechanic, I always thought of it as a "here is how skilled hunters land traps" mechanic. So currently traps get eaten by teammates a lot so you either have to cross CC to land traps or waste long pet CDs to land traps. Good hunters will use web root to either lock a player down for trap and use scatter to stop the trap eater, or use web root to stop the trap eater and land the scatter/trap.
I think it will still be used much in the same way, it will just take more care on the hunter's part to know when dispel is not up so the healer cannot dispel their trap eater out of root and you can land a full trap.
Disengage itself is enough of a melee deterrent, the web root was always taken not to be lazy with melee (an advantage certainly to mid level hunters) but as a tool to do their primary job which is land CC and control mobility.
These forums are full of ignorants defending their class through thick and thin despite it being the most overpowered class atm.
I would just unsubscribe to the thread and back away and never look back. Logic and reasoning doesnt work on these mouth breathers
I remember when playing a hunter before the removal of deadzone. It demanded quite a bit of skill when facing talented opponents in fact it was the only reason I made my first hunter.
I'm glad it is becoming dispellable, hunters are a joke in PvP nowdays but primarily cos of BM being retarded. This change and the rest of the changes might, just might make other hunter specs than noskill noob BM viable for mainstream PvP and it would make me very happy
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What I don't understand is why the disengage root is undispellable, but yeah atleast that's getting changed next patch.
Sorry, but I don't see why Hunters shouldn't have roots.
Why can Druids root, when they can be in combat at range? Same with Mages and their freezes, etc.
Just because of having no deadzone doesn't mean that roots should be taken away from that class.
When hunter had the deadzone, slowing, kiting, rooting was vital to their playstyle. Because they couldn't attack at blank point.
But the deadzone was removed yet roots remained.
That's like going to a restaurant ordering a well done steak. To find out that your steak is not to your liking. So you ask another steak, which is good you enjoy it but demand to eat the old steak as well which you didn't like. You can't have it all your way.