It was a load of crap obviously since when they removed them, they also made rep grinds more mandatory than ever gating valor and justice gear behind multiple rep grinds. It's a good example of going to far with shameless pr to the point where even sheep notice.
Why would you even post this now lol? Nobody cares anymore
They had a reason to justify the removal, then the whole argument fell flat when they tied all valor gear to reputation.
Even then 'mandatory' argument was poor at best, as if giving me a dozen sockets to fill in my gear doesn't feel mandatory to drop 2k on the damn gems.
What i can't understand is that if they didn't wanted to keep creating more of these items, then why remove the ones that already existed??
One thing they could take in consideration is that they can not say something, whille they doing the oposite, that makes people pissed off.
They could easely give head enchants to a professition, like the shoulder ones. But instead, they trolled us, pretending to be adressing a non game issue, whille at the same time they keeped providing a lot more of the old keep doing these stuff.
Last edited by Tuor; 2013-08-19 at 07:24 PM.
If you think about it another way, helms already have an "enchant" in the form of meta gems. Arcanums (arcana?) made sense in Classic when that was the only enchant for the slot; from BC through Cata, helms were the only piece of gear with two special things attached to it (meta + enchant). Shoulders had inscriptions; legs had armor kits/spellthreads; belts had an extra socket; chests, gloves, bracers, boots, cloaks, and weapons had enchants. I'm deliberately ignoring profession perks (because the same perks don't apply to everyone), engineering tinkers (which originally didn't stack, so it was one or the other), and the legendary weapon socket this expansion (special case). Part of it (I believe) was also that since helms already had something special associated with them, why require two?
The other part, as mentioned, was that the rep grind WAS mandatory for serious characters. Although you could just mindlessly dungeon run your way to exalted, in Cata that was kind of more difficult. Slightly related, I still don't know why they didn't make Therazane inscriptions BoA when it was just fine for the Sons of Hodir to be. In Wrath you could grind every rep once and be covered for all your characters, but Cata required every rep once and Therazane on every character you wanted inscriptions on. Pretty dumb.
So in short, it's no real loss. Consider meta gems your helm enchants and it all works out okay.
I'm not really sure why "faster" is even an issue. The VP rep gear was not speedy between being gated behind reputation that could only be earned in X-amount-per-day and limited by the weekly valor cap, it probably was actually faster to gear up via raiding. That's how I did it.
The valor gear should have been seen as an alternative gear progression for non-raiders, or as a way to fill in missing spots for raiders. An important role, but I don't really understand why so many people viewed them as compulsory.
But even if it was legitimately mandatory then, that was really only a valid argument in the first tier. As soon as the next tier was released with LFR even dropping better gear, the rep-locked items became completely irrelevant. Now with the third tier of the expansion launching soon, they're not even useful quality for alts.
Conversely, head enchants are always relevant, could not be achieved elsewhere, and were obligatory for any raiding player to have.
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Edit: Lol, just remembered that the Son of Hodir where the shoulder ones, the head enchants where spread around for multiple factions, but they where still account bound.