Why did they remove tabard reputation? it was fun way to get reputation
Why did they remove tabard reputation? it was fun way to get reputation
Not everybody needs to do those, that's the point. Enchanters grind factions that give enchant recipes, jewelcrafters grind faction that give JC recipes and so on. You could even opt to grind none of those and still get all possible benefits bought elsewhere now that the profession-specific bonus is obtained at much lower skill rank.
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
They took away the tabards because dungeons were too useful. They give loot, experience, justice points, and valor points. Them also giving reputation with any faction you wanted was too much. Also, the reputation gains was completely disjointed from the activities you were doing. Why are you getting rep with people in Mount Hyjal by killing people on the other side of the world? Back in TBC, only the dungeons associated with the factions gave you rep with them.
Somebody needs to grind them in the realm, not you. You can choose to buy the enchanting scroll from AH for 2000 gold or grind the recipe and make it yourself for 200 gold. There are two possible ways to get that enchant even if you have the profession.
Getting the head enchant was not optional because nobody else but you could do it for you. See the difference?
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
Why do you want a head enchant in the first place?
The rest of the enchants come from professions.
Head enchants came from reputation vendors. They were meaningless gameplay wise. Head enchant or no head enchant nothing changes in the game.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
I agree, as an ex player i payed this game for fun. Dungeons are fun, which means its an intended an funny rep farming.
Being forced to do same quests over and over and over (and i always loved dayly quets, but even i get tired), but dungeons, even if you tired, you can always see the progresses you have donne, whille farming... And that is what players are paying for. They pay for fun, not to be pissed on.
Then why haven't they implemented the TBC model??
Because one thing you could be sure, doing quests over and over in MoP, even for those like me that enjoy doing them, isn't fun. This leads us to the reason of this topic. They can not say something, like we don't want people to keep farming old stuff, whille they forcing people into a lot of more grinding then in previous x-pacs, its an inconsistence.
No. That's just an excuse they used. They removed tabards because they didn't want players to grind rep in dungeons. Instead they wanted players to do dailies. In "THE WORLD". But they couldn't say that, because there would've been an outrage. Righteous outrage. Not the one they can parry with "dailies are not mandatory"
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Lol, these sorts of threads used to frustrate me but now I love reading threads about people who can't manage their own time and priorities and how Blizzard tries to accommodate them.
One enchant less, what's the big deal?
I enjoy farming dungeons far more than farming the same quests over and over, atleast with dungeons it varies based on the group. But apparently that isnt a valid option.
Edit: I would be happy with you can X amount of rep from each faction from dailies every day so you can also get the same amount of rep from farming dungeons every day. Ya dungeons also give you justice points and gear, both of which are far to low ilvl to be worth anything.
Last edited by Ineluki; 2013-08-20 at 02:54 AM.
I think though that we also forget what blizz has said in the past about how they think the game currently is to involved. When you get a new piece of gear, you pretty much have to gem it, enchant it, and then reforge it to stay optimal and be considered a decent player or know what you are doing. If you enter a raid (especially in cata LFR) without being gemmed, chanted, etc you either got laughed at or kicked, or both. People expect other players to have a certain standard, unfortunately not everyone can/will/knows how to meet that standard, and it only gets worse as more casual and new players enter the game.
If you dont enchant/gem/reforge you are considered a noob and you arent playing your toon to the best potential. So then we come back to head enchants.. If the head enchants have always been 1 extra step you had to basically ring to jump through to be the best/optimal in your play experience. It wasnt really a matter of getting it or not, you got it because it was a direct increase in your progression and showed you knew/know how to play. We have been brainwashed in mmo's before wow, and during wow and probably after wow, that if you can get ahead by getting something tangible in the game, you do it, especially something as fairly easy as grinding some rep.
Imagine if they had always had head enchants like they are, but made the content/quest/rep to get it extremely hard/challenging/time consuming to get it. Would people still do it? would the effort required outweigh some extra stats? The fact that it was easy to do, made it feel mandatory because you just had to do x thing and recieve x reward, you got it and moved on, it felt natural to need/want it and to get it done and out of the way.
Even though i see where blizz says gearing is kinda complicated especially to newer players at 90, i think it could use more complexity, because i thrive on finding every last once of power, stat point, i love to play optimal, bring my best dps, best heals, be the best tank, so to me chanting/gemming/forging is fine, but i wouldnt mind more things added down the road, to enhance our gear in some way, opening up enchanting/modification of trinkets or necklace/ring enchants available to all instead of just enchanting.