Pretty sure they are taken into account, as FD states to be up to date as of aug 26th which was after the buffs. Also the reason why SV is so close to BM is that the 2 and 4 set for SV provide about 23k dps where as for BM they provide around 17k. And if there will be more buffs to KC and ES there is a good chance that in max gear (579.2 ilvl) SV will actually pull ahead of BM due to the set bonus being so ridiculously strong.
early SimC results shows slightly higher dps for all specs
375465 34.2% Hunter_BM_T16H
365437 33.3% Hunter_SV_T16H
355865 32.4% Hunter_MM_T16H
I think as reported to lokrick that the latest KC buff is missing here, but anyway you can see that the DPS delta compared to rogues is not that wide. There's also spec specific tunning missing here. Think also that in most scenarios hunters usually beat sims by a "fair" margin (or that sims sim us lower than they should).
It doesn't really make sense in most cases to use a stat to tune/adjust the entirety of a classes damage. Not that our mastery in general couldn't use an adjustment, but that's different from DPS balancing. If we're at where they want us and then they want to buff mastery or improve it's scaling, they'd just nerf something else.
Did the most recent changes put us back in a competitive state? Or is no one testing PTR this late?
Yeah, that's the damn scene every time I play my Hunter next tier. DO IT FOR YOUR GUILD. JUST ONE MORE TIER OF PROGRESSION AND YOU CAN REROLL. DO IT FOR YOUR GUILD. I dream fondly of the day I can stop playing this toon. I count it down on my calendar. Competitive? Hell no, we're a bundle of broken mechanics and flaming garbage. Can we *do* some fights? Sure, but the class has never been more half-assed.
DO IT FOR YOUR GUILD.
Last edited by subrosian; 2013-09-03 at 04:22 PM.
on the lookout for that next great MMO.
SimC has also been updated with latest buffs, and the results are promising. From Lokrick's latest SimC results on EJ (we had asked for breakdowns of fervor/toth/db in T16 BiS):
398572 16.9% bm_moc_db
395119 16.8% Hunter_BM_T16H (bs_db)
394942 16.8% bm_moc_toth
391290 16.6% bm_bs_toth
387667 16.5% bm_moc_fervor
386034 16.4% bm_bs_fervor
If this is even close to accurate, we should be very competitive in BM. SV numbers were looking like ~10k dps difference in single target from BM, but Lokrick hasn't posted any similar breakdowns as to the above and certainly hasn't done the same tweaking he has done for the BM profiles.
Also, somewhat of a request for more information here. Esoth has picked back up the SV guide at EJ and is looking for feedback on 5.4 analysis of:
- Proper target count for multi-shot dot upkeep, and proper target count for spamming multi shot.
- Preferred trinkets
Has anyone done analyses of the multi-dotting/multishotting? I would guess that the target counts should be similar to 5.2/5.3 for SV. I know hunters have been claiming that fights like Council can see excellent dps gains from stinging each boss as SV. What's the breaking point on that?
So according to these numbers aMoC/DB is better than Blink Strikes/DB for BM. I find that hard to believe in real raid scenarios, perhaps in a patchwork type fight?
What is the logic behind that. AMoC is weaker than it is on live, and blink strikes are not getting any nerfs that wouldn't affect AMoC too (Eg weaker trinkets).
10 min fight -
280% 2 min
420% 4 min
560% 6 min
700% 8 min.
840% 10 min.
10 min fight -
300% 2 min
400% 4 min
600% 6 min
700% 8 min
800% 10 min.
And then readiness comes off again and it repeats (200% for live, 140% for ptr). Basicly, at some intervals, PTR AMoC is slightly ahead, on some live is. Can you test with different time intervals, just to make sure you aren't setting it to a "sweet spot" for PTR AMoC?
I am also not seeing an increase in DPS from using AMoC when enabling PTR on Femaledwarf.com - suffice to say that I remain unconvinced that it's supposed to be better.
Oh boy, Blizzard wanted the min-maxers to use active instead of passive, but they are making TotH and BS best for BM.... Logic.jpg
Also, SimC has always been more accurate at modeling haste than FD. Zeherah has certainly acknowledged that. I know that for both simulators, they are not accurately modeling MM rotations (Lokrick detailed his attempts at addressing this here), but I'm not entirely sure about the limitations of the BM profiles. We'll certainly see updates to the simulators in the next 3-4 weeks as Lokrick and Zeherah have more time to adjust to the 5.4 changes.
Edit: P.S. I am still recommending BS over AMoC on the BM guide. Such a small gain is negligible when considering in-game mechanics, the focus requirements of AMoC (especially given the increased focus cost of AS), etc. Besides, simulators tend to award more hits from pet-like abilities like crows and DB than what actually occur in average parses. We could be seeing something like that in SimC right now for AMoC.
Also, I'm about 95% sure Zeherah's is up to date. The changes were data-mined the 26th, and the tool was updated the 26th. She just didn't wait for the officall patch notes before implementing the changes to the PTR-stats.
As for Haste being hard to simulate for FD, it should not be affecting BS nor AMoC in any major ways. I concede that the overall DPS might be slightly off from the "real" value, but once again - with no haste procs etc, the amount of damage added by haste is fairly consistent apart from how many cobra shots etc we do, with no real or extremely minor effects on FD/AMoC.
But if there is any logic/math behind why AMoC would suddenly overtake Blink Strikes with 3K dps, I'm all ears tbh. I just can't for the life of me figure out why.