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  1. #81
    Quote Originally Posted by xanzul View Post
    Stop with the asinine buzz words. Wow is an mmo just like any other mmo. Get over yourself. You aren't nearly as smart as you think you are.
    I've too vast an experience with a too broad range and types of MMOs to consider anything in that sentence as holding any truth or value.

    WoW has several very characteristic design choices which set it apart from other MMOs. It's priorities are clearly accessibility, convenience and instant gratification, as where other MMOs might put more emphasis on roleplay, player created content, economy, politics and other things which don't get any attention at all in WoW.

  2. #82
    This is why PvP > PvE, even though MMO PvP is inferior to nearly every other genre. Every single battle is different, not to mention world PvP.

  3. #83
    The most exciting part of the game for me right now is logging out after heroic clears.

  4. #84
    Quote Originally Posted by Anarchor View Post
    where other MMOs might put more emphasis on roleplay, player created content, economy, politics and other things which don't get any attention at all in WoW.
    Those are just bits of flavor, not the defining characteristics of any widely successful MMORPG. With one exception of Eve's niche with focus on player driven economy.
    Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
    Trolling should be.

  5. #85
    Quote Originally Posted by Hansworst View Post
    In TBC it was:

    -get attuned
    - do raids
    - get exalted

    What exactly changed?
    attunement doesnt exist anymore...and you barely need heroics anymore... its very different
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  6. #86
    Quote Originally Posted by xanzul View Post
    So arcade games didn't have difficulty levels? Why do I get the feeling you don't even know what an arcade is much less actually been in one. wow is the same game it ever was with more stuff tacked onto it to do if you so choose to. If you want to play it as a raid and die game go right on ahead no one will stop you.
    I give you a reading comprehension score of 0. I said WoW has arcade elements.

  7. #87
    Quote Originally Posted by vesseblah View Post
    Those are just bits of flavor, not the defining characteristics of any widely successful MMORPG. With one exception of Eve's niche with focus on player driven economy.
    Bits of flavor?

    In some MMOs some of these things are the main pillar of the game. Wether they are widely succesful or not is rather besides the point. The only widely 'succesful' MMO is WoW and that mostly only is because of it's aggresive publicity and worldwide marketing. WoW might be the best MMO to you, but 300 million online gamers worldwide still are preferring not to play it...

    In 50 years perhaps another MMO will pop up with more than 100 million subscribers and maybe one of it's central pillars will be economy or roleplay, who the fuck knows. You can't define trends for the MMO genre yet.

  8. #88
    Fluffy Kitten Millennía's Avatar
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    Not that I disagree with you but a lot of people like that structured plan and I for one won't hold that against them, it just isn't for me. If you do feel that you are forced in to a bucket list then I can only recommend that you take a break from the game for a few weeks because that it always nice but you could also approach the game from a different point of view. Your WoW "bucket list" can be whatever you want it to be. You can mix it up to suit what you want to do whether it be alts, dailies, dungeons, pet battles, LFR, achievements etc.

  9. #89
    Warchief Packers01's Avatar
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    Quote Originally Posted by sanaubia View Post
    in tbc you also had world bosses, world pvp, decent competition in arena(and ofc arena was new) and pve was actually challenging and worth doing
    Still world bosses.
    The world PVP I remember from BC was people flying in to gank me while I farmed the trees above allerian stronghold.
    This has been one of the best tiers of raiding ever. I also happen to like t14 so to me this expaninsion has been great raid wise.
    Did not arena in BC or now so that I cant comment on.

  10. #90
    Quote Originally Posted by Rucati View Post
    1) Okay, I'll agree there. Logging in is pretty much the first thing I do too.
    2) I think I've done four heroic scenarios since they came out. Entirely optional.
    3) I haven't done any heroic dungeons since I hit 90 on my first character.
    4) I don't even know what this is, never done it before.
    5) I think I've run LFR a total of 10 times in the past five months.
    6) Obviously not, since I never did it the first time.
    And your completely ignoring the amount of time people put into the game.

    Are you extremely casual by any chance?.

  11. #91
    Quote Originally Posted by Jaylock View Post
    Notice the only thing getting the player out in the world is the barrens weekly quest. Everything else is queued for. Its just not exciting.
    Yeah, I remember when you had to fly to the dungeon instead of just queueing up for it, was so exciting.
    Wait it wasn't

  12. #92
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    Quote Originally Posted by Jaylock View Post
    I was just thinking about this the other day, and I reflected on why WoW lacks excitement currently. Its not because the downtime between patch cycles, but it stems from a much greater problem than that.

    WoW has become a bucket list. Now hear me out on this. The game is essentially played by creating a bucket list and following that list.

    1) Login.

    Goal: Cap valor asap and continue to do so on other characters

    2) Daily Heroic Scenario
    3) Daily Heroic Dungeon
    4) Battlefield Barrens weekly
    5) An LFR or two
    6) Rinse and repeat.

    Notice the only thing getting the player out in the world is the barrens weekly quest. Everything else is queued for. Its just not exciting. And after one week of the barrens quest, it gets old, especially when its done on other characters.

    Where is the excitement of logging in, and then figuring out in game what you wanted to do for the day? There are no more goals that are actually worthy of time and effort other than heroic raiding, and even that becomes dull because you essentially fought the same boss with some ability bloat to create difficulty.

    Now contrast that to an epic quest chain like the Onyxia quest line (for Alliance). There were several steps, and accomplishing each step just to gain access to that raid boss felt like you were gaining ground. You got gear along the way inevitably as you went through BRD and other dungeons. The player felt like a part of the quest. Or the quest chain that gave access to the Black Temple. Each step in the quest felt amazing because you saw how your accomplishments opened new parts of the game for you to explore. Now, the legendary quest chain is just another bucket list type quest chain. Its too carved out in stone, and feels generic.

    TL;DR

    WoW lacks excitement because the developers made the decision to create such a simple bucket list type system, with generic quests, and overly simple dungeon / raid design.

    In other words, the game is great in the gameplay department, but lags behind in the excitement factor.

    And people lack a sense of wonder.

  13. #93
    Quote Originally Posted by lakers01 View Post
    Still world bosses.
    The world PVP I remember from BC was people flying in to gank me while I farmed the trees above allerian stronghold.
    This has been one of the best tiers of raiding ever. I also happen to like t14 so to me this expaninsion has been great raid wise.
    Did not arena in BC or now so that I cant comment on.
    Theres still alot of things but it doesnt mean they are good.

  14. #94
    I am Murloc! rhorle's Avatar
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    Quote Originally Posted by Jaylock View Post
    All part of the bucket list aspect the game has turned into. Arguably this list of items you presented are menial at best, and are more of time wasters rather than actual content. Blizzard has done a great job training people to think that time consuming / wasting activities = content.

    I don't disagree with you that those are things a player could potentially do, I just disagree with you that those are exciting things to do.
    And what exactly can they offer that is actual content? I'll be waiting for your list that contains no quests, item hunts, farming, trade skills, pet battles and all the like. When you limit yourself arbitrarily to raiding/valor gain equals content then of course you will have a short boring list. But not because of Blizzard but because of the arbitrary self imposed limitations.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
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  15. #95
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    Quote Originally Posted by Djbicepsirl View Post
    Yeah, I remember when you had to fly to the dungeon instead of just queueing up for it, was so exciting.
    Wait it wasn't
    And then you got to the stone and found out no one else left.

    - - - Updated - - -

    Quote Originally Posted by Tart View Post
    Theres still alot of things but it doesnt mean they are good.
    Because the BC world bosses were somehow better? Shit unless you were in a raiding guild I doubt you ever touched those bosses.

  16. #96
    Herald of the Titans Aqua's Avatar
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    Pft, I don't keep a list any more, I do what ah wan. Feels better.

    I used to be 'that guy' who did absolutely everything... but... I can't keep that up and still enjoy the game.
    Quote Originally Posted by savutitus View Post
    Yeah, it's always WAR WAR WAR untill..BY ALL THAT IS HOLY DO YOU SEE THAT ENEMY OVER THERE?? GLORIOUS LOOT!!!!!

  17. #97
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    Quote Originally Posted by dokhidamo View Post
    WoW is a long grind to the cap, then another long grind to gear up for your endgame. Then Endgame turns out to be just another long grind toward the anointed final boss.

    Yeah, the game needs more excitement to keep players from getting bored with the constant grind.
    Last week I was reading posts about people complaining that Blizzard added TOO MUCH to do 90, which they thought diminished the point of raiding/pvping.

    And now I'm reading people saying there's not enough.

    Lol I forgot how much I loved this community.
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  18. #98
    Quote Originally Posted by Anarchor View Post
    Bits of flavor? In some MMOs some of these things are the main pillar of the game.
    Bits of flavor in context of whole MMORPG scene, as most of the games simply ignore all of those. And not even once those pillars were enough to keep the games afloat or interesting with the exception of Eve. That's the main thing and why Blizzard is ignoring those bits: none of those is interesting for the masses.

    Quote Originally Posted by Anarchor View Post
    WoW might be the best MMO to you, but 300 million online gamers worldwide still are preferring not to play it...
    Most of those 300 million online gamers (where did you pull that number from anyway?) play Farmville and casino games without giving a fuck about MMORPGs.

    Quote Originally Posted by Tart View Post
    Theres still alot of things but it doesnt mean they are good.
    Subjective. Also at least 7M people disagree with you.
    Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
    Trolling should be.

  19. #99
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    I tend to dabble in everything that WoW has to offer, and if I don't feel like logging in, I have other games I enjoy playing. The excitement is still there, but if you're continuing to do the same objectives over and over, then it will become your personal list of chores.

  20. #100
    Moderator MoanaLisa's Avatar
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    Quote Originally Posted by Jaylock View Post
    I think you are misunderstanding my position. Im not saying the game is not a good game, im saying it lacks excitement. The thrill of discovery is no longer there. It is one giant to-do list. From logging in, to doing your " cap valor / conquest" list, to doing LFR just to move an item level number up. The excitement of the game died with the "glory days" as you put it.
    "Discovery" really only happens when a new expansion comes along or when some new zone/dungeon/scenario/raid/patch is launched. That lasts for a while but you can only make so many circles around an island before you've seen what there is to see.

    My bucket list is about two dozen items long, is continually updated and is more like goals: get my gear to some level, finish up an achievement, farm up something for a profession, it really goes on and on and I keep it by my keyboard for when I play. I don't worry about capping valor every week, I don't worry about doing dailies every day and my self-determined goals/tasks/quests keep me busy and moving around in the world, either on my main or on an alt.

    People need to find some creativity and not follow the herd that's always saying that this or that needs to be done. It helps to play other games as well.

    Summing up: MoP has been nothing like the post at the top of the thread for me which is probably why I've enjoyed it so much. You make your own experience. Doing what others say is a dead end.
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