"Ah... you have learned much... and learned well... an honorable battle.
In the end, I stood by the warchief, because it was my duty, and I am glad that it was you who struck me down.
May your strength... lead the horde... into a new era of prosperity..."
-General Nazgrim
Mountain Kings or Dwarven Avatars for dwarves! All my want!
Yeah sounds cool, but of course only cosmetic. So say you make a Tauren Paladin, your're now known as a Tauren Sunwalker. Maybe you get a Sunwalker title, your ability icons could change to more fitting graphics and some of the visual spell effects change.
Oh and you could add cosmetic stuff to your char like Orc Warrior gets a Blademaster banner. Call it race class cosmetics and have a toggle button similar to hide head slot.
People already like to blame their WoW grievances on simple racial abilities, they'd have a field day if race-specific classes got implemented.
Reminds me of Warhammer and I personally loved the idea. It really appeals to the lore nerd in me that classes are tied to a culture. Often makes the class a lot richer and meaningful to whats happening in the world.
Totally agree. I understand the amount of "dev time" soaked up by redundant, identical designs differentiated only by "flavor" and I'm sympathetic to why the WoW devs said "eh, screw it, let's spend more time on the next raid boss' animations instead".
Unfortunately, I feel WoW has lost sight of how much "flavor" actually impacts a player's perceptions. As a random example, SWTOR: the Mercenary and Commando (Republic mirror class) are 100% identical gameplay-wise. They have the same abilities, the same output, the same talent trees, everything. All that changes is the Merc is Bounty Hunter-themed (to fit the Empire) and the Commando is Trooper-themed (to fit the Republic).
And I quit my max-level Commando to reroll a Merc, simply because Merc feels way cooler to me. It has grittier, more "ghetto-tech" animations, shoots missiles at things, and dual-wields healing guns to constantly shoot green heal juice in your friends' faces. Pew pew pew! Whereas the Commando is all Fisher-Price shiny bombs and fancy military tech. It's a bland, plastic, action-figure hero "good guy". It's boring. It just doesn't "pop" for me, at all.
It made me realize that even if 2 classes play identically, the way their gameplay is presented can have a huge impact on how the player experiences the class and the game. The whole reason I even got into RPGs was for the wonder and fantasy of exploring different worlds and different identities. In the crusade for "efficiency" and "practicality", WoW has suffocated a lot of that.
I remember back in TBC we kind of had this with Alliance paladins and Horde blood knights. Blood knights had seal of blood a paladin seal that would favour haste with more consistent dps, while alliance paladins would use seal of command and got for crit and armour pen stats and dps was done with slower heavy hitting burst. It really they felt like 2 separate classes almost and was accurate from a lore perpsective. They also had different pvp sets to allaince paladins. Of-course it was removed as soon as they could for the next expansion because Seal of Blood became slightly better but if you ignore the balancing and game mechanics it was really cool from a cosmetic and lore point of view.
"Ah... you have learned much... and learned well... an honorable battle.
In the end, I stood by the warchief, because it was my duty, and I am glad that it was you who struck me down.
May your strength... lead the horde... into a new era of prosperity..."
-General Nazgrim
I would tend to agree, but it would need to be minor things. For example, you can't go and change the name of "Holy Light" for the 3 non-human Paladins, because it would be confusing in PvP. Imagine if they were called Iron Light, Holy Light, Twisted Light and Sun Light... you'd be asking your partner "which one is Twisted Light, is that the big heal or the small heal?"
I would like to see more "colour changers" and visual differences though, such as the one Warlocks got. I find it kind of weird that a Sunwalker, Blood Knight, and a Paladin of the Holy Light all have the same spell effects. Having the colour distinction would be a nice added flavour.
Last edited by mmoc4359933d3d; 2013-08-21 at 11:25 PM.
This is exactly what happens in SWTOR. You need to learn 2 languages: Empire and Republic, so that when someone says "Don't take Assault Plastique, that skill sucks" you realize they're saying "Don't take Thermal Detonator, that skill sucks".
It has pros and cons. The pro is the great immersion: even though you know the 2 abilities are identical, they still look different, have different icons, and make you imagine different things. So they feel different. Equal numbers and effect, doesn't mean equal things, because it discounts human emotion and perception.
On the other hand, as you point out, it's annoying and an extra level of confusion for new players and PvP. Over time, you learn it all. But it's up to each individual to decide whether the increased sense of identity/immersion is worth the trade-off in logistical clunk.
Seal of Command was available to all paladins as a Retribution talent. Alliance paladins had some other seal, can't remember what it was called.
The problem I recall from SW:ToR is that certain abilities, like Ravage and Master Strike, had different delays despite being the same move.
And to the OP: This used to happen up until Wrath, when they removed Seal of Blood and Seal of Truth's exclusivity. I believe the individual Priest racials had already been removed by this point but I could be mistaken. A way Blizz could go about doing this is adding flavour text to spells and changing icons, but it'll have no effect on gameplay and people would whine and bitch about it taking away from this, that and the other.
Seal of Truth for Alliance (better for tanking) and Seal of Blood for the Horde (Better for DPS). These both became available in Wrath.
I would love to see that in game. Discussed the very same topic just recently with one of my guildies and we made up names and special graphics for each race/class combo. Aside from those graphics it would not even take a lot of work for blizzard to change this. Names and perhaps a new menu when you create a character wouldn´t take much of their ressources.
Lorewise, most races can be most classes, as races aren't limited when it comes to most schools of magic. The only real playable class that is race specific is the Druid, as one must be blessed/touched by nature to achieve the powers of druidism.
It always pissed me off that taurens couldn't be mages/warlocks/rogues when it's entirely possible, regardless of culture.
Something as simple as names or titles would do a lot. Like calling draenei paladins exarchs, orc arms warriors getting a blademaster title..etc.