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  1. #221
    There isn't a single issue. The base problem, however, is instanced PvP.

  2. #222
    I believe imbalanced health pools relative to how much damage and healing players are designed to be capable of doing is the number one reason.

    Everything else is a consequence of this, particularly the current reliance on crowd-control. There are also fewer victories, from what I've seen personally, that occur through attrition as opposed to popping everything you've got at once, going all-in, and hoping for the best.

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