Originally Posted by
Sebsmash
I think the main point I was trying to make is, out of every other class that can summon minions to fight for them, none of them can be interrupted, minus being silenced during said summoning, which can just be waited out. Stampede/Mirror Image/Treants being the main, considering they are a few if not more minions.
For pve usage, I can understand using it before a pull since MOST fights don't last longer than 10 minutes, minus heroic fights. And also, I understand the usefulness to a tank ( as I play a blood dk as well as a frost dk for pvp ) and wouldn't like it to be changed all around, maybe for dps specs only, and if anything a glyph for pvp usage because when I reach my 10 minute mark for a heroic kill and we have 5 more minutes left give or take, I would like to be able to pop it without having to sit and channel and risk mechanics making me have to move thus interrupting the channel.
Maybe my goal is too lofty, but it needs some kind of update.
Edit: I don't understand why everyone thinks I'm staying casting BEFORE a pull is a dps loss, that's not what I'm saying AT ALL. Of course you will cast it pre-pull for the beginning of a fight, anyone who knows anything about the class knows that, including me. The issue is casting it DURING a fight.