For most of wow item buffs like trinkets or set bonuses have either been on use or an ICD that typically procs on the pull and then right around when its ICD comes up but Blizz thought this was boring and introduced the RPPM system to a lot of their new stuff.
Part of the "skill" that a lot of people have is lining up CDs with trinket procs and what not getting a multiplicative buff that turns their character into Superman for a few seconds. Also generally with a guild killing a boss the same time every week with the same people doing roughly the same things while the boss fight get's progressively quicker people generally have a time in their head for when to use CDs and when to hold off to use them at the end for an execute phase and then some of the skill involved was knowing when you can hold off on CDs to wait for a trinket proc and still have them up in time and get the maximum use out of them and when to just blow them since you'll get an extra CD for that fight.
For every class except for monks so far the standard opener has been a huge part of our dps. Unless hero is saved for something specific to cheese a part of the fight or for the end execute phase people usually prepot, start their rotation going, pop CDs within 5-10 seconds of the pull and then hero is popped, people's trinkets are rolling, dancing steel is going and the DPS goes sky high. Which Blizz has said they don't like too much and think that too much emphasis is put on the opener.
Now with the RPPM trinkets they really should be called random procs per minute. For most classes it's almost impossible to line up CDs with trinket procs anymore and if you do manage to do it it's complete luck. Haste has become a predominate stat because of the RPPM trinkets even though haste might not be the specs primary stat they want to stack and has really hurt classes like warriors who rely so much on crit.
Personally I don't like the RPPM changes. It's added way too much of a random aspect to the fight where a person's DPS can swing so far from 1 side to the next. There's a reason why every once in awhile on the parses you'll see like 20 fire mages in a row who all got lucky and then a random dps class up there and then you won't see that random dps represented for another 60 parses. Plus you hardly ever see the same people up there multiple times.
There's just way too much randomness to combat now a days. Peoples DPS can sway by huge amounts fight by fight depending on trinket procs. A warrior who stacks crit and has almost 0 haste can get lucky and get more trinket procs than a combat rogue who sold his soul to the haste gods.
I feel like this RPPM change has taken a lot of the control that people are used to having that lets a good player really excel and a bad player stay middle of the pack. The people who get top parses aren't necessarily the best players out there but rather people who have good gear who got lucky on a fight. You'd think that people in the top guilds like paragon and method would have more representation in world of logs but they're virtually unseen because the top parses are all full of people who got lucky not people who are incredibly skilled players who can pull off those numbers repeatedly.
What are your opinions? Do you like the randomness of modern wow combat? Do you think it's made the game less fun? Do you just hate it all together and it fills you with nerd rage? Do you think it's the best thing to happen to wow ever?