I think something that people are missing is that RPPM is a SYSTEM. It doesn't only apply to trinkets, it also applies to enchants (including the cloak enchant) and the meta gems. The introduction of trinkets with proc variety won't fix anything. The main failing of the system IMO, is that the efficacy of procs is directly influenced by a secondary stat. Perhaps it wouldn't be as much of a problem if it were implemented differently as Coldkill has suggested, but I still think that any stat based proc system is a HUGE design flaw that favors some classes and specs over others. Rogues just happen to be lucky that we can make good use out of haste.