The actual problem is Blizzard's hypocrisy.
Not a long time ago they clearly stated that they weren't too happy with how one-button AoE spell system works and how they want to make it a bit more interesting for everyone.
They went with Shaman first and messed it up.
Now Shaman has to deal with that mess.
That's why you have betas, to try your stuff, Shaman class isn't supposed to be your beta class.
Yeah, I'm pissed, because I didn't forget that.
The downside is: since it is a talent, it screws with resto not having a benefit, is balanced around ele also having access to it, so it is harder to balance for us. The cast speed increase system is also kinda dumb, and EB having a cd coupled with msw being a ppm also is kinda annoying.
I liked msw also the first time I had it. But hey, that was at a time when enh had no proper selfheal, and shamans did not have any cc. Of course I would be overjoyed to get something new and shiny to help with that. Fact is though: The cc of others is either without cc or instant cast. Ours is neither. Making hex instant for enh would be a proper step balance-wise, and devalue msw even more. As for self-healing: I dont know how it works for paladins nowadays, but I remember that they had a talent that gave their..judgements? a chance at making their next heal instant. I would prefer something like that over a stacking mechanic of shortened cast time anyday.
That would leave us with damage spells, and lb simply is to weak for enh, and also is more of an ele spell.
If they made EB baseline for enh and LB ele only, changed msw to only affect EB (hex becoming baseline, a new mechanic allowing for instant heals every now and then), balanced its damage for enh specifically, changing msw to increase its damage for every msw charge (and/or the duration of its buff)... add to that LL refreshing with FS (baked in 4p)... I think it could make for a nice game play.
As for aoe: I agree that ours doesn't look really bad in how it works. That is if encounters allow it to fully unfold, which is rarely enough the case. If blizz is adamant in making aoe phases short, our aoe has to change, or we'll be the worst in that area, always. Classes being different is all well and fine, but what if only one class is different, and worse than all the others with it? That's where the qualm is. Blizzard's homogenisation often hits shamans in that it gives their stuff away or nerfs it, but doesn't give them stuff through homogenisation back, at least not unless nerfed beforehand.
totems, aoe, cc, shared shock cd, msw, imbues, no recource/secondary recource... shamans stand out in a lot of ways that do not really benefit them, where others are extremely similar to each other, and perform better...just saying.
Last edited by Omanley; 2013-08-27 at 08:50 AM.
Originally Posted by Angoth
My idea (that GC never replied to...surprise, surprise) was to have FN spread FS to 1-3 enemies every use. So essentially our AoE rotation wouldn't change, and the longer battles wouldn't be affected, but shorter battles would allow us to spread a little faster. Nothing worse than the times we FS a mob and it dies as we hit LL. But TBH I only really care about it for older content. More often than not I end up pulling a pack of 15-20, FS one (that dies instantly) and have to single target everything else.
Also, it's been a while since I've forum lurked around here. Seeing Omanley still around just made my morning! =D
Last edited by Primaryjane; 2013-08-28 at 04:24 PM.