"I thought garrisons would be a dumb minigame"
Well, he nailed that at least.
But it's fading away from my mind
There's another "me" waiting behind
"if they can nail the raids"
Did they? 2 tiers?
I enjoyed the shit out of WoD as a non raider(or casual raids whatever they were called) - for a while.
I can totally see why WoD has drawn so much ire at this point. It is not really defensible imo, ask him now what he thinks.
"Whatever you really really want, you get. Whatever you really really don't want, you get, because whatever your mind is focusing on, you pull these things into your life. Your perspective is so important." - Steve Vai
I actually liked WoD, at first. Playing the garrison without the addon, felt fun to think of the combinations of counters that I was missing and preparing my followers to have 100% on all BRF mythic missions, while trying to get a lot of scavenge hunters and epic mounts.
The problem was that it didn't have the necessary development throughout, so it became stale and boring at some point. But I thought the leveling was great, with immersive story telling and multiple little "bounties" you could complete as alternative leveling route. Also, the mythic encounters were good and enjoyable experiences. Alas, these two big positive aren't enough to make a great expansion, so WoD can't be "hands down the best Xpac since BC".
But if it you feel better for mocking people that were enjoying their experience in the game a year ago, good for you.
In November 2014, when that was posted, I also thought WoD was good. The early content (leveling, building up the garrison, dungeons) was all really fun, and it took several months for me to get tired of it. The problem was that no more good content besides raids were released after that.
Leveling was enjoyable, despite the various plot holes
garrisons was enjoyable while you built it up, sucked after it became the poster child of quecraft
Raiding was top notch I didn't like BRF but that was for other reasons then encounters
everything else was just horrible in wod, Ashran and pvp in general was anti-fun, from simple balance, mechanics, rng loot on rng loot, and of course trashran.
WoD had the best content they ever made, imo. But they had this genius idea to not include replayability into it, making it a lot of fun for 1-3 months (depending on how much you play).
I think the only thing wrong with WoD was not understanding that a large part of the population will never raid no matter how little else there is to do.
Mythic raiding in this expansion is completely amazing. My guild is 12/13 mythic and we're still raiding full time.
My hope for Legion is that the grind for your weapon will be something that everyone will want to do and take a super long time.
WoD was actually a pretty awesome xpac, it just was pathetically short. Since Tanaan was suppose to be part of the launch game, it essentially was a expansion without a major content patch, which given how much content MoP had, was a major step down.
Science is a way of thinking much more than it is a body of knowledge. - Carl Sagan
False facts are highly injurious to the progress of science, for they often endure long; but false views, if supported by some evidence, do little harm, for every one takes a salutary pleasure in proving their falseness. - Charles Darwin
Well, WoD was pretty awesome the first month or so. The levelling was fun, building and designing a garrison was fun, raiding was fun. Apexis was never fun though.
The main issue the expansion had that after that first month, we got two raids and one "content update," which is fairly little over a two year time period. WoD could have been a very good expansion if it was treated properly.
It's funny how a content drought suddenly makes the initial release of the expansion suddenly less than the praise they initially gave it... as though something suddenly changed.
A ton of people definitely said WoD was great during the early months of it, praising the questing experience in particular.