What *is* up with my sig? :P
(and more importantly, why are we discussing it here? )
Last edited by Eliot123; 2013-08-25 at 07:17 PM.
When in a hole, keep digging!
Maybe those Frozen Warlods live long enough, but then again, i question it's overall impact.
Or are you talking about last phase? Where multi dotting for ~45 has a close to 0 impact on dps?
Usefulness VERY questionable to me.
That leaves Megaera, Animus and Twins.
Currently it may be a minor Dps gain, personally i would have never found the time during Progress to multi dot since those Nether wyrms were a huge pain back there and you had to use Cl & Fulmination to finish these guys quickly.
I'll let that one count
Though Multi dot works, it's use largely limited by the fact that you can AoE / Cleave during P1, unable to multidot in P2 and are able to cleave in P3.
Multi dotting remains a wet dream for most Elemental Shaman in my view, even if it's dps gain, it is really just a minor one.
Too often, we are mistaken for druidic types. perhaps that's true for some shaman, but do not let yourself be plagued by the ignorant belief that we are always peaceful.
Nothing about what I do is harmonious. I command the elements to my will. There is nothing offered in return. I would have it no other way.
Never assume an ogre's stupid, that's when they'll get you.
Horridon : you can keep FS on Horridon himself and on the beast master (don't remember the name) who spawns at 30%
Council : you can FS the 2 most important targets to maximize your single target burst thanks a few additional procs. If you CL (which you should most of the time) you'll waste a lot of LS charges anyway.
Tortos : Yeah you could FS the turtles but you'd be better off cleaving the bats..
Primordius : Even the big blobs (HC) don't live long enough so no.
Mageara : I wouldn't bother.
Animus : Definitely.
Twins : You SHOULD multi dot in HC.
Ra-den : Hard to justify the hassle.
OP : I'd really love if they made Ele Blast baseline for Ele, it fits the rotation/spec perfectly. I loved the burst feeling and Ascendance up until 5.2 when I realized how limiting it is for balance. Being that bursty has a lot of implications for PVP and since Blizz is so stubborn and don't want to make different balance for PVE and PVP, it impacts PVE as well. Hell it almost feels like LvB is our new filler and EB is our signature spell now..
Last edited by Recom; 2013-08-26 at 02:34 PM.
I feel like we are where we should DPS-wise. I am able to compete for best dps in guild @ raids (Playing in world second 10 man guild). Tho I feel that seering totem and FS meta-mechanics might need a change. As of now my Searing totem does 5.5 k dps average and thats like 0.22 % Average. THat is RLY bad. The single target fights are a bit of a struggle aswell sometimes.
I also nowhere said at all that you shouldn't drop it or keep it up. Actually quite the opposite (in both my posts), yet you conveniently didn't bother to quote that. Keeping up searing totem is a dps increase, NOBODY here is argueing the opposite. My only point was that it is probably one of the most forgiving mechanics across pretty much all specs from what I know (mostly because of the low interaction with anything and how long it lasts). Dropping it every 1:20 instead of every 1 minute for example is what? 0.5% dps loss? That's pretty much definition of forgiving, which - again - was the only thing I was replying to. Compared to anything else that needs keeping up like flame shock, inquisition, slice and dice, etc. it's gonna be barely worth noticing.
But hey, it's nice to know when you call something forgiving, that people start jumping on you, start assuming things, partially quote posts, read my posts wrong, etc.
I also fell like Earth Shock doesn't feel "earthy" enough. The animation could be different to reflect that it's actually an earth ability and not something that looks like it's an air/electric ability...
Regarding FS and Searing Totem, it's 2 abilities that basically do the same thing but in a slightly different way. I believe Searing Totem is just an old, outdated mechanic and brings 0 fun. I love my totems but I think it's time the devs remove it entirely and bake it's damage somewhere else, maybe FS ? It would even fit their new vision of totems being strong or utility cooldown (ST is neither).
You're pretty dismissive of the value in this post here, which triggered the whole discussionI also nowhere said at all that you shouldn't drop it or keep it up. Actually quite the opposite (in both my posts), yet you conveniently didn't bother to quote that. Keeping up searing totem is a dps increase, NOBODY here is argueing the opposite.
In your second post, you again state that it's not really worth dropping at all. In both posts, you specifically mention it's not worth dropping.
"Not bothering with searing totem at all is what? A 1-3% dps loss max?"
"if you delay it or not drop it at all you won't even mention it on your dps/damage done" Italics mine, for emphasis.
You pretty much were arguing that not dropping it is a valid option, and will have a negligible effect.
My only point was that it is probably one of the most forgiving mechanics across pretty much all specs from what I know (mostly because of the low interaction with anything and how long it lasts). Dropping it every 1:20 instead of every 1 minute for example is what? 0.5% dps loss? That's pretty much definition of forgiving, which - again - was the only thing I was replying to. Compared to anything else that needs keeping up like flame shock, inquisition, slice and dice, etc. it's gonna be barely worth noticing.
0.5% is huge. We completely reforge our gear to gain 0.5% DPS. We change the recommended rotation over 0.5% DPS differentials. If all you care about is buttonmashing through LFR, sure, 0.5% isn't something to consider, but if you're in heroic progression raiding, you're trying to squeeze out every fraction of a percent you can.
There really must be a moderator function that tries to find some hidden value in other people's posts. If so, it's not really working if you ask me.
I specifically mention it's not worth dropping? Where on earth you get that?
"Not bothering with searing totem at all is what? A 1-3% dps loss max?" -> This reads to you as "it's not worth dropping"? I said it's a dps LOSS to not drop it. L-O-S-S. So when someone says "doing X will give you less dps" you translate that to "omg this poster is advertising to do X". I'm sorry but, reading comprehension much? Also what part of that post was untrue? Is it more than 1-3% dps loss to not drop it at all? If so correct me on that, but afaik my statement wasn't wrong.
"if you delay it or not drop it at all you won't even mention it on your dps/damage done" -> Again, what is not true about this? I can show you a screenshot from recount from 2 bossfights, under same circumstances etc and ask you which one I used searing totem on and which not. You'll only be able to guess since just a little bit of good/bad luck in procs is already going to be a bigger difference. But yeah, thanks again for partially quoting me, where 2 sentence later I specifically say "Nobody is argueing to NOT use those, it's a dps increase yes." That does indeed really smell like someone argueing not to use it.
I can also start reading things you never said in your post. Apearantly you think I'm an afk'er and just do lfr, sure. Stop trying to read underlying meanings in people's post and take em for what it is. If anything I said so far is wrong, point me out to it but don't try and correct me on things I never claimed.
http://www.youtube.com/user/kclovesgaming <---- My Youtube Channel.
I would also like to point out that Endus is not people and your post seems to jump on him just as much as you think he jumped on you. Endus was simply replying to your post, he wasn't trying to shove anything down your throat. Written word is one of the worst forms of communication because you cannot read emotion save caps lock angry posts.
Independent of multi dot concerns, they should tone down chain lightning damage and make AoE somehow scale with the absurd amount of Fulmination procs we get :O
I am sure i proposed it somwhere deep in the depths of the shaman forums, but having earthquake scale with fulmination or having earthshock doing AoE Dmg with fulmination stacks would be awesome!
Or have every fulmination stack > 7 causing a thunderbolt crashing down on our own position (or have a chance to come down at the position of an enemy struck by chain lightning) causing AoE Damage -- although not that awesome, because passive damage.
They should definitely utilize the thunder animations from Lei Shen's crashing thunder for something like this!
Ripping apart the ground below our foes' feet and breaking open the sky over their heads should feel more epic as a shaman :<
Last edited by runey; 2013-08-29 at 02:03 PM.
I'm fine with the current damage breakdown. I honestly don't care which spell actually contributes the most damage over a period of a fight. What I do care about though is that a large portion of Elemental's damage is locked up in Ascendance. I cannot stress how much I actually hate this cooldown. I am fine with cooldowns like Elemental Mastery like we had in Wrath and Cata but Ascendance is just too much. It is far too bursty for my liking and I would rather see it gone and either replaced with something else or the rest of our normal rotation just buffed up to compensate.
Don't change chainlightning!
but i know that their time has only just begun
and soon the few will meet as one
and with bloodied daggers firm in grasp
carve their names into