Someone explain how you can gauge success by subscription numbers to a game so old there's no potential new players?
Wonder how well BC or WotLK would do 9 years after initial release. Quit once you realize you're part of the 99% not getting past Karazhan or after gearing your 14th alt in full tier 10?
Still surprised they are saying MoP was the "first" to work towards casuals. Nah, that'd be WotLK, that truly sparked the war of the gamedesign on the forums. And then of course we have 4.3 where "weekly progression" took 90 minutes.