So all those mysterious MMOs catering to hardcores are nothing but a mythical construct. Because no editor in its right mind will publish one, at least on US/EU market (Asia/Japan is more debatable).
Hm, I am just wondering, which system they will use. Simple drops like during th BC era, which sucked pretty much, that stupid heavily based on luck system of Classic (Except Atiesh), where people cleared MC for over 50 times without seeing a simple Eye of Sulfuras? (If I count the Raggy-Kills of all my characters toghether, i killed him much more than 100 times without seeing that stupid Eye...)? Or that WotLK-System were the quesitem drops were not guaranteed?In Cataclysm, building a legendary out of drops that came on a predictable schedule every week removed some of the excitement from getting a legendary weapon. Legendary weapons in the future will likely be distributed similar to older legendary weapons and less like the Cataclysm legendary weapons.
"Mists of Pandaria was the first push to appeal to more casual players and it was very successful."
Whatever they smoke, i want it too. Really.
'High king' Mekkatorque ? Looks like varian is getting replaced.
Mists of Pandaria was the first push to appeal to more casual players and it was very successful. If they had not done so, the game would be in bad shape.
The audience has changed since Vanilla, so players wanting the game to stay the same wouldn't have had the same fun gameplay even if it did.
Blizzard are so full och s**t!!! In that case I have to congratulate you for the -2,5 million subscribers!!!! The game did great before you stuck your heads up your asses and changed it!!!
You will never know how the game would be today if it stayed the same because your so full of s**t and scared like little girls for even trying!!!
You may ask "well, why not design the game with, say, WOTLK level right from the start. The answer is: because the original devs didn't want to do it. It took BC, SWP, and probably a good quantity of smacks on the devs' heads from Finance to understand why that model was no longer defensible.
Diablo III is actually the game that had the most impact on WoW, other MMOs don't really make much of a measurable impact.