Originally Posted by
wiep
Hunters, pallies, priests, warlocks and druids(?) shouldn't have interrupts. The blanket parts for priest, locks and moonkin can stay for pvp mayhaps. Game needs to be adjusted to not be a necessity to have one for solo content.
Mortal Strike effect should ONLY be warriors having, and that a 50% effect. Damage and burst adjusted accordingly after that.
Only shamans and POSSIBLY moonkin druids should have the knockback, hunters with traps should not.
Weapon chains should be removed, and disarms should only come from warriors and rogues, possibly monks too.
Fears should only come from warlocks and priests.
Bigger stuns should only come from Rogues and pallies (not some DK bullshit).
Heroism should only come from shamans.
Only mages, druids and hunters(with spider pet webshot, not the talent together with disengage) should have roots.
Consistent heals/selfheals should only come from hybrid classes. I can live with stuff like Enraged regen, healthstone and glyphed Evocation.
Extra trinkets removed! Can't stress that enough. Exceptions could be blink, IBF, zerkerrage and freedom. I'm more in favour of abilities that can make you CC immune for a while without breaking it, such as fear ward or old tremor totem. They allow for higher skillcap. Bestial wrath making you stun immune for 10 seconds, but doesnt break a stun once you're already afflicted with it for example.
Game should be adjusted and fixed accordingly after that.
There's some examples of mine....