The Massive Expansion Recap - Everything We Know So Far
Patch 5.4 Developer Interviews
Along with the PvP interviews this week, Blizzard had a presence at Gamescom and did a few more interviews. Thanks to Gamona, Vanion, PCGames, and PlayersCut for doing interviews and covering the events!
You can find information from previous interviews on our Patch 5.4 Developer Interviews page.
- An item level squish is likely for the next expansion and is already being tested internally.
- Timeless Isle will hopefully help to combat the feeling that you are wasting time if you aren't going to an NPC with a quest marker.
- Many things that are sold on the website store eventually will be sold in the in-game store. Right now it is inconvenient to buy a mount off of the store, as you have to leave the game and go to the website, and go through the purchase process.
- The in-game store could be added for mounts and pets in the patch between Patch 5.4 and the next expansion.
- The cosmetic helms that were added to the store sold well, but more cosmetic items may not be added in the future. Items that you purchase from the store should never compete directly with items from raids.
- Items added in the future will likely be more "fun" items like a Halloween costume or cosmetic themed gear that won't be like anything from a dungeon.
- Adding the Pandaren was more controversial than expected, but the players who actually played the expansion really liked the expansion and felt it really had a soul.
- Part of the reason for the decline in subscriber numbers is that the game can only change in evolutionary ways, not revolutionary ways.
- Diablo III is actually the game that had the most impact on WoW, other MMOs don't really make much of a measurable impact.
- The team size has increased 40% and another 40% increase is planned, which will hopefully allow for a new content patch every month, a new raid tier every three to five months, and an annual expansion.
- It is likely that there will be other things that connect World of Warcraft and Hearthstone, other than the Hearthsteed Mount.
- More people are doing arenas on alts thanks to the changes made in Patch 5.3.
- The first time you queue for an arena in a group you will have to select a role, which will prevent people from randomly inviting you to a group and queuing.
- There needs to be a good in-game system for finding other players for cross realm things like dungeons, raids, and PvP. This is something that is being discussed for a future patch, but for now OpenRaid is a good alternative.
- 97% of arena games last less than five minutes, but less than 1% go for 25 minutes. The Crowd Chose You!!! will help to address this problem, but if it has a negative impact by changing how people play, it can be adjusted or removed.
- Arenas had become too bursty recently, so this patch significantly increased Base Resilience. Resilience being on gear rather than having a high base resilience caused new players and alts to have trouble in PvP that came from having no resilience.
- The ArenaLeague tournament and the pick and ban system is something the developers like a lot, but it's unlikely to be implemented into the game. The devs also want to help support player run tournaments as much as possible.
- The tools for tracking win trading have improved significantly over the past few patches and the devs are will continue to improve the tools moving forward.
- The Rank 1 titles will still be given in 3v3 and 5v5 in the next season, but may change in the future.
- The 2v2 bracket is still a very popular bracket compared to 3v3, so it doesn't need any extra rewards right now. Most players that are doing 2v2 are interested in gear and not so much titles.
- Seasonal based achievements are a good idea, but they need to be added in a way that doesn't contribute to achievement bloat.
- There isn't as much motivation for socialization anymore. It would be nice if the game had better ways of finding friends and guilds!
Swifty and Hotted
- Twitter is a very useful tool for understanding what player concerns are out there. It is also a nice way to let players access the developers.
- Arena teams had become a barrier to letting people play arenas. Being able to play with anyone at any time will be nice for players.
- Having one pool of players will help queue times for many players and increase the amount of competition.
- Solo queue for things like random battlegrounds puts you with a group of people that feel disposable, as you will never see them again. The other players almost feel like a tool for you to get your reward rather than people you can make connections with. This leads to poor player behavior. That being said, there may be room for a player that is honor capped and wants a higher level of play from a solo queue. This could be something like Heroic Battlegrounds, which would be for players who have the full honor gear set.
- 1v1 arenas aren't likely, but solo queuing into 3v3 or 2v2 arenas might be something that could be done. Dueling is fun though, and a nice community building activity. Resetting cooldowns after a duel and things like that have been on the todo list for a long time.
- Recolored gear might not be an exciting enough reward, but giving high ranked players more powerful gear isn't a good solution. More cosmetic solutions might be the right way to go. Mounts are expensive to make, as they take almost as much time as a set of armor.
- It would be nice to see how long a player has been playing without inspecting them (Playing since Vanilla, BC, WotLK, Cata, MoP...), but how to do that is still undetermined.
- The PvE trinkets added every tier are somewhat bursty, so making them scale down below the PvP trinkets ilvl and reducing their magnitude and proc frequency should make them less desirable.
- The Conquest cap changes may have been the biggest factor in the increased arena participation this season. It may not be that more players started playing, but at least more characters took part.
- A lot of the lower and mid ranked players stopped playing arenas at some point, but making it easier to gear up alts and adding more rewards that are attractive to players who are no longer playing arenas.
- A lot of players respond to changes in patch notes, but don't actually go on the PTR and test the changes!
Originally Posted by Blizzard Entertainment
Heartstone - Nine Arena Wins
It appears that you can only win nine times in the Arena before you are done!
Dark Legacy Comics #404
DLC #404 has been released!