I was just reading the Cataclysm post mortem with Ghostcrawler, and I found a paragraph about his thoughts on how legendaries were done, and how he felt.
"Speaking of raids, we also weren’t particularly happy with how accessible legendary items became in Cataclysm. Multiple characters in a single raiding guild were getting, and worse, expecting a legendary weapon. Legendaries are supposed to be rare and exciting, not a bar you fill up like some reputation grind, and certainly not something you feel entitled to get because it’s “your turn.” Dragonwrath in particular was usable by a large variety of class specs, which coupled with the guarantee to completion, just made them too ubiquitous. In the future, legendaries will be more legendary, perhaps so much so that not every raiding guild will have one. In that model, there might be those who almost, but not quite, complete one, but there will also be those who finish one and feel truly honored." - (http://us.battle.net/wow/en/blog/451...treet-3_7_2012)
This is in stark contrast to the whole "Let LFR players have legendaries" and the whole mentality that every player should be able to get a legendary if they work hard that Blizzard, and some of the playerbase seem to have adopted.
Would love to hear other thoughts on the topic, despite it being done to death.