"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
I hate these casual Fridays ruining it for real Fridays.
It's the government's job to protect many things, but your feelings aren't one of them.
the only thing that isolates or makes raid guilds seam cliquey are the individuals who push for a MMORPG to cater to their desire to go it alone.
I'd prefer guilds to have more identity but that's sort of difficult with how the guild system works.
For instance, back in Cata there were a few guilds who's names regularly popped up because of the competition on my realm.
Now I barely know 4 guild names on my server, they're mostly for casuals who never speak to each other or gold farming.
Lack of commitment from casual players? I thought that was kinda the point of being "casual". Want more? Work for it. Don't care? Don't put in the effort. Pretty simple.
What Blizzard is deliberately overlooking is that small group content allows socialization and is far more flexible on time than raiding (even LFR). Heroic scenarios would seem to fill this role but I suspect they are mostly "successful" because they are the means by which the more hardcore players cap valor - not because they are engaging casual players in great numbers.
Last edited by hyphnos; 2013-08-31 at 06:38 PM.
Every game at top level does not require daily "sheduling". It just requires a proper matchmaking system that puts people of similar skill and experience together. (And c'mon now... normal mode raiding can't really be considered the 'top level' either, nor can heroic mode raiding be considered that unless we're right at the start of a content patch. By design it's core content as it's the only content that gives proper character power progress).
Blizzard should offer queuable content that ramps up in difficulty the further you go in progress, and only puts people together that already cleared the previous layers of content.
Something along those lines is the -only- sustainable system. Without it WoW is going to become a niche game only played by a very small amount of people as time goes on and as even the newer casuals eventually feel the shine wearing off and realizing there is fuck all to do after they did LFR a few times.
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Other than that colorful statement I have no idea at all what Paragon's status is currently.
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Of course when you don't need all players to have a fully formed brain to get the prize, it matters a whole lot less.
Fortunately (or unfortunately) that's part of Blizzard's goal. Flex raid is open for players to be carried.
I'm more curious about what the Flex crowd will do about the size of the raid group.
I predict most guilds and pugs will say "10man Flex" because of the time it takes to fill with more players and the percieved risks of more players having a chance of failing at mechanics.