It's also not going to change the way they develop raid content, as they have finally figured out how to make that investment worthwhile. For years they have blown probably large portions of the dev budget on niche content, but now they have figured out how to deliver that same content with minimal extra work to encompass a huge percentage of their players.
People don't give them enough credit in their haste to claim the game isn't hardcore or casual enough. Regardless of personal opinions, from a business standpoint Blizzard made a genius move with LFR and now Flex raiding. It's going to open them up to creating even better raid content than before while also allowing further development on additional modes of progression and adding new activities to the game.
From everything they've said, it sounds like they are very proud of their design and systems in Mists, but agree that not having a centralized 'Big Bad' made the story feel weaker. I completely disagree with them, but I'm sure they have data that proves otherwise so what do I know? I think MoP was the last puzzle piece for them to figure out the general design scheme they will use going forward.
I imagine the next xpac will look like WoW: Greatest Hits.
You see them as a minority and therefore no one should care. I wonder what your real life political views are in that case.
Don't listen to that guy with the PHD or your doctor. They are just a minority.
The game needs guilds and hardcore players. Just because gamers are a minority doesn't mean the game doesn't need them.
Hardcore players while useful for some things (theory crafting sites, PTR raid testing and such) the game could function just fine with out them.
Guilds I would agree are a staple of any MMO. more should be done to promote guilds if possible.
Four things they tried to implement for casual players that were not properly fleshed out and executed, in my eyes:
1. LFR - Speaks for itself. You know something is wrong when two weeks into it's launch it's referred to as "Looking For Retards" The Flex raid system is what I thought LFR was going to be in the first place. I needed Flex 2 expansions ago, and they should just scrap LFR.
2. Challenge Modes - Great idea but it has no repeat value. Once players do it, there's no reason to go back, making it very hard for new players to get into it. If you're not in the right guild or on a very active server, you're stuck with OpenRaid.
3. Brawler's Guild - I love soloing bosses and these are very challenging, but it really get's repetitive after a while. Part of the reason I enjoy soloing is because the boss drops a mount or a transmog item I'm after. Brawler's Guild should definitely have more incentive: Transmog sets, and a unique mount.
4. Scenarios - The way they were described in interviews and blue posts made them sound like they were non-instanced, open-world events. Maybe I read too much/too little into it, but I thought it was pretty clear. What we got are very boring instances. I don't even see the point of them from a super casual point of view. I've only ran them once to get the title, and it was more painful than grinding for primals.
So as a casual, these are the things that can't keep me interested in the game. I also think it's both boring and unfair that heroic bosses have more/more interesting mechanics than all the other tiers. I think they should design all tiers to have the same mechanics, just scaled appropriately to the difficulty level. But that's another topic all together.
I am quite capable of recognizing the ludicrous nature of the analogy you attempted to make. Yes, let's equate hardcore gamers with doctors. Hardcore gaming is a life and death situation where the ultimate price will be paid if things are screwed up! Oh wait, that's laughably stupid.It's not my fault that you are incapable of grasping a simple concept.
This is self-serving BS. The game would survive just fine if every hardcore gamer dropped dead (well, except for the devs, if they are hardcore gamers).The game needs guilds and hardcore players. Just because gamers are a minority doesn't mean the game doesn't need them.
You are being myopic in order to support your argument, which is typical of someone who can't see the bigger picture.
I'm glad that Ghostcrawler is a smarter man than you.
If the health care system uses faith healers instead of medical doctors, people die.
If the game caters to casuals rather than hardcores, there is no such dire outcome.
But please, continue to pretend they're remotely the same thing.
WoW needs guilds because they create communities otherwise we'd be happier playing single player games. And there are much better single player games than WoW. Now if you want to turn WoW into a first person shooter you could argue that that's what most people want, then the rest of us would have to find another game.
A tyranny of the majority isn't a good idea when the majority like Justin Bieber.
Guilds != hardcore gamers.WoW needs guilds because they create communities otherwise we'd be happier playing single player games
Entitled elites have used that form of argument for thousands of years. The argument invariably becomes a way for a group in a position of unwarranted privilege to try to maintain their position. I reject your entitlement and elitism, with prejudice.A tyranny of the majority isn't a good idea when the majority like Justin Bieber.
Last edited by Osmeric; 2013-09-05 at 08:36 PM.
Some ask: If there were no hardcores, who would write all the theorycraft number-crunching?
I ask: If there were no hardcores, who would read it?
The hardcores could all drop dead and everyone else would just keep plugging away in LFR. If LFR was too hard without raiders slumming and carrying the group, Blizzard would nerf it and nobody would care.
It wouldn't be as profitable no, and I don't expect Blizzard to sacrifice their IP to cater to a minority of players, but the game would be a lot better without casual gamers dragging it down. Both gameplay-wise and thematically, especially if they dropped the PEGI 12 rating and made something much darker.
Wouldn't you like to see that? It won't happen because that's not as profitable as turning WoW into Final Fantasy, so we will have to wait for competition to emerge in the distant future when making MMOs becomes easier and cheaper.
The current WoW model makes it impossible for them to thrive because hardcore guilds don't want to train people and you need to clear everything fast before nerfs hit or the next tier arrives. Plus there is no incentive to raid beyond LFR. Blizz need to create incentives to raid and give guilds time to clear content so there's a stable environment and people are confident they can invest their time.
I don't know why anyone would want to play WoW without friends. Is LFR really that good? This is the end of an era for MMOs and especially open world MMOs. I can see why an FPS style WoW is better for most people but you are going to miss something special.
Last edited by Garian; 2013-09-05 at 04:59 PM.