edit: updated with icons, new descriptions and shortened post overall (still in progress)
edit2: made my earlier idea of discharge our aoe
One of the things I miss on enhancement is that we have no (secondary)recource. Hunters and rets started out like enhance, but they now have focus and holy power, and we look just like in vanilla in that regard. It feels like we're not worth the effort.
I truly believe we would gain lots of flavor, fun, and become more efficient even, since recources can be pooled and dont pose a dps loss for every moment you dont spent them once off cooldown(which happens when cds collide).
For that purpose, I thought up a enhance only recource. The name I am not entirely sure about, yet, but it would focus around the notion of enhancement fighting with elementally enhanced weaponry. Could be named Enhanced Weaponry (EW) for example.
How many charges to be generated, guaranteed or procced (and on what percentage), how many charges to be collectable and how much required for the abilities requiring it...would require number crunching and testing, so I cannot go into detail here.
A possible example: for charge numbers and proc chances
SS 2 charges 100%
LL 1 charge 100%
PS 1 charge 100%
imbues 1 charge 25% (but wf can proc for each extra strike)
autohits 1 charge 10% chance
10 = charge collectable maximum
5 = maximum unleashable charges
How it would work:
Ancestral blessed Weapons:
Upon choosing your path as a shaman, the blessing of your ancestors resides in your weapons, providing restoration with Earthliving Weapon, elemental with Stormfire Weapon and enhancement with Windfury Weapon and Frostfire Weapon imbues.
Rockbiter removed, Stormfire Weapon (SFT)provides a proc supporting ele playstyle.
Frostfire Weapon: The shamans' offhand weapon is imbued with frostfire. Each hit causes 112 to 345 additional Frostfire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Each Frostfire Weapon hit has a 40% chance of slowing the enemy target's movement speed by 50% for 8 seconds.
Increased ll and magical damage, as well as SF's bonus are all baked into LL, magical spell sources and FFW proc damage
3) Primal Strike
9.4% of base mana, melee range
instant, 12 second cooldown
The shaman encases his fist into solid, jagged rock, striking his enemy. The strike cannot be dodged, parried, blocked, dealing 175% mainhand weapon damage.
4) Glacier Spike
3.0% of base mana, 30 yd range
instant, 15 sec cooldown
The shaman shoots a spike of solid ice up from the ground, impaling his enemy, dealing xxxx-xxxx [+xxx% of spellpower] frost damage. Generates one charge of enhanced weaponry. On targets with 20% or less health, glacier spike deals double damage, generates an additional charge of enhanced weapon and has it's cooldown reduced to 8 seconds.
Your melee strikes Stormstrike, Lava Lash, Primal Strike and your Glacier Spike spell have a 100% chance and your damaging imbue procs and auto hits have a 25% chance to generate charges of Enhanced Weaponry. The shaman's weapon's can hold up to ten charges of Enhanced Weaponry.
8.2% of base mana, 40 yd range
The shaman unleashes his enhanced weaponry on his target, dealing xxxx-xxxx [+xxx.x% of spellpower] Elemental damage and increasing the caster's agility, mastery, critical strike or haste by xxxx. Requires at least one charge of enhanced Weaponry. Further charges increase damage and buff duration by 25% each.
EB removed (UE uses its effect), visual effect altered to feature electricity instead of green goo.
7) AOE Unleash
8.2% of base mana, 10yd range
The shaman channels the collected energies in his weapons into his Lightning Shield, causing it to overload and discharge, eletrocuting enemy targets within 10 yards of the shaman for xxx-xxx [+xxx% of spelldamage] nature damage. Discharge requires at least one charge of Enhanced Weaponry and can consume up to 5 Enhanced Weapon charges, increasing damage for each additional charge by 25%.
8) SF now procs of FFW procs and FS ticks now, instead of ST/FET (still conbsidering wether or not LL should become resettable baseline, now with cd-free UE and GL+PS)
9) Stormstrike deals now nature damage baseline
10) Earth Shock now shoots a rock needle at the enemy, instead of some glowy green light. Deals now physical damage.
11) MSW redesigned. Hex becomes instant baseline, heals have a chance becoming instant with a new proc chance on certain spells. LB becomes ele only and is replaced by something else.
12) ST/MT either gone or changed to 15sec dur/1min cds, with increased dmg
13) Ascendence will now make auto hits and wf(instead of storm strike) deal nature damage.
Enh skillset would be:
Lava Lash (fire)
Glacier Spike (frost)
Primal Strike (physical)
Unleash Elements (elemental)
Earth Shock (physical)
Flame Shock (fire)
Fire Nova/FET/ST (fire)
FFW (frost, fire)
3 nature, 6 fire, 3 frost, 3 physical damage sources
Main idea is UE/enhanced weaponry charges