Also, solo-tanking is probably gonna be less attractive in 5.4. because of how vengeance got reworked and how it isn't possible to clear debuffs with divine shield/HoP anymore.
Dps meta gem also gets nerfed for tanks.
I know he is just trolling but honestly when something like racial of specific race determines the race you will chose to get that slightly advantage over others, you should give a break for the game...
Ever tought that slightly advantage in pve can be goner just because somenone have better net/computer/happens to press button before you do/simply better luck (critting alot/procs) etc etc etc.
For pvp side I understand that it can be fustrating when UD DK gets out of fears all the time or troll elemental shaman with herb can cast lighting bolts with 0.7sec cast time. Or Humans having extra stats just because of their racial.
Yet still YOU can outplay them by knowing their racials.
I know that UD rogue just used his cloak of shadows and still have will of forsaken rdy so I will fear him and instantly cast chaosbolt to him because he will waste his trinket or forsaken to try avoid high dmg. When he does that /stopcasting /cast Howl of Terror and pop CDs for new Chaosbolt.
Simple as that.
I was sad when they made everything to be just same mass. Shamans for horde palas for Alliance priests racials BL for shammys only and so on.
I know it was unbalancing the game and making some classes to be more usefull for pve than others.
However in the end only thing that mattered really was that you had to be good and active in pve side.
In pvp side simply stop that useless whining and practice to be better and better. Damn humns are so fucking selfish and lazy... Cant success in something where someone else is succesfull isntantly makes it to be devs fault of broken game.
Just wondering how much better wow would be today if people would have keep shut their jabbingholes and practice to be part of the best.
That frustration leads to all the best alliance guilds going horde, which makes horde the dominant raiding faction and it becomes harder to start/recruit for/maintain an alliance raiding guild.
I think they should make the racials equal between Horde & Alliance
Worgens + 1% crit || Orcs + 1% Crit
Bloodelfs + 5% int || Gnomes +5% int
Goblins + 5% Mastery || Dwarfs +5% Mastery
Undead +5% Spirit || Humans +5% Spirit
Trolls +1% Haste || Draenei +1% Haste
Pandas something I can't think off right now & problem solved!
hit/crit/exp/mastery/haste sounds nice, tho they should add something like exp/hit -> spirit conversion for healers
Not to mention that paladins were able to buff the entire raid while totems buffed groups.
You know it's a problem when 80% of the top 20 US 25 man guilds are Horde.
Right, top 20 US is bleeding edge where a 1% difference can mean a kill or a wipe.
Doesn't apply to 99% of guilds...where stronger individual performances are the result of failure, not 1% racial bonuses.