Making some Dwarves with a group of friends, I was doing some catching up to them (we're all sub level 15 at the moment), so I decided to do some Battlegrounds.
I knew super low level (10-20) BGs were terrible and the team with the most heirlooms always won by default, but outside of a couple of super low level twinks, I never did much of the beginning brackets of Battlegrounds until now and Good Lord, I have to question why they're even in the game.
I'm not trying to pose the argument that PvP at level 12 should be totally calculated and balanced (Especially in a game where the PvP is more or less shriveled and dead at this point and the devs expressively do not give a crap anymore), but with just a few small changes, it could be much funner for everyone and much more, well, legitimate in terms of an alternative leveling mechanism.
Just because it's low level doesn't mean there's any real excuse for it to be horribly unbalanced.
Anyways, what I was thinking was just-
Every single class should have a stun and an interrupt by level 10 (this is also standing as a PvE point as well, not just for PvP).
Heirlooms in the lowest level brackets should be nerfed hard, or stats should just be made static for everyone regardless of gear and level.
Healing in low level battlegrounds should be reduced by a large percentage. Healers, especially Priests (Oh god the bubbles), are the defacto 'low level pvpers'. They are NOT killable, especially by the many classes who don't get interrupts or stuns until 20+ or so, and on top of being unkillable, they also do nearly as much damage as anyone else.
These are just three core changes that would be very easy to implement, and they'd more or less make PvP at low levels fun and possible. The Stun/interrupt by level 10 is just specific to low levels, but the stat homogenization and nerf to healing could be kept until the 50s or even 60s, when twinking isn't quite so easy to do and healing becomes a little less powerful and game-breaking.
Those are just my thoughts. LET'S DISCUSS!!!!!