Oh, on single target FB is only behind LB by 2.7% damage and have the same proc rate for Brain Freeze but a lesser up-time because of the way it work.
But Blizzard in LB rework in 5.3 did buff it to make it better in single target.
It's used only for the burst in PvP, it's why it's pvp's coef is lower than the 2 others.
The only solution is to back LB into Fire and maybe give NT to arcane.
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and having it instant cast won't change it's difference with the 2 others.
Sorry I wasn't referring to just the dps but increasing dpet to be slightly ahead of LB.
I want it gone, I want mage back to wotlk/tbc state, I hate mastery magi.
Bombs altogether need to go. They frankly were not implemented very well. If we gave fire back Living Bomb baseline, and made it work the way it used to (spread by fire blast, 3 target maximum), they could take out the entire L75 tier and put something more useful in. Arcane had a cool niche where it was the only dps class that had absolutely no DoT damage.
Remember when mages actually used the spell Blizzard for AoE? Maybe I'm being nostalgic, but I really like that spell. It pretty much has no real use anymore. I'd like the devs to do make a return to flamestrike/blizzard for aoe, and there are mechanics in the game for cleaving for both frost and fire, such that bombs/dots aren't what we are concerned about with aoe anymore.
not at all.
#1 fire mage US. u mirin'?
"Aaah ah ah ah ah ah ah yea, f*ck me, ah, f*ck, aah yeah"
- Jenna Jameson
Warlocks are successful this expansion because each spec plays very differently.
Mage specs are very similar, with one of our primary damage sources coming from a spell common to all three specs. Nothing rotational should ever be in a talent tree.
The only way it seems is to remove Lv75 talents and make LB baseline for Fire with an ability to spread it. Not sure about other bombs, won't complain if at least Frost Bomb goes away.
Frost bomb has always been a niche talent that is useful in dungeons, questing and challenge modes. They should really just add the slow effect to the new icicles mastery. I don't understand why they nerfed it. in 5.3 frost bomb crits for 300k while in 5.4 it crits for <200k, then they have the audacity to claim that they increased the damage of the bombs. Doesn't even make sense.
For raiders it's already useless in everything but some certain situations that the damage overcomes the inability to cast it while moving, that said.. as a raider, i've used FB in 5 encounters the whole expansion.. I do not like the cast time on a Bomb, as fire or frost it ain't really that bad, but as arcane, you just can't have a cast time bomb.
So bringing it instant is a start, but still it can't have a buff either when it's such a large AoE contributer(when timed etc). In the end for it to do same damage as LB and NT and be picked by the raiders, it would need to loose the AoE cleave, be instant and do a lot more damage, which again results in all of the bombs feeling the same. But then again feeling the same or feeling different in such a degree that you will never use it, is pretty much the same.
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Progression pre-nerfed: [T17] 6/7H; 0/10N
they should make it castable on like 3 targets but reduce the explosion based on how many targets its on.
so 1 target would be 100% explosion
2 would be 66
3 would be 33.
idk just a thought
If it were up to me I would just turn Frost Bomb into the frost bite spell that frost king malakk or w/e his name is uses. It would also keep us in the cycle of receiving rehashed boss mechanics as spells
Last edited by Turkey One; 2013-09-03 at 12:16 AM.
Time for another crazy suggestion by pyrostorm.
Ok my idea to rework Frost Bomb.
Frost Bomb Level 90
1.2% of base mana 40 yd range
Requires level 75
Places a Frost Bomb on the target dealing 0 (ZERO) Frost damage over 12 sec every 1 second. addition ticks with haste
Each time Frost Bomb ticks, a stacking debuff is placed on the target.
When the bomb ends, or the target dies, or dispelled it explodes to deal 3900 [+ 292.32% of Spell power] Frost damage multiplied by the amount of FB ticks, to the target and all other enemies within 10 yards. Limit 1 target
All affected targets are slowed by 70% for 2 sec.
This spell has a 1.0 sec global cooldown.
Yeah I was looking for a way to keep the big OOMF at the end of the bomb, while keeping it usable for certain trinkets as well as mobility.
down sides for pvp early dispel means frig all dmg downside for pve only 1 target.
edit: ticks can proc BF-FFB