Huh, where'd this rumor come from? And aren't they making some glyph that cuts down the cd on grasp to like nothing?
DoC will probably still be better especially with the buff as long as you are actually good at using your PS procs to set up bleeds with DoC. but however it will be interesting with HoTW and around 28k+ agility which should deffinately be better for ferals who do not manage their DoC well.
If you have bad gear (ie. no proc-based items which can be used to maximize your dps) then the difference becomes negligible. Only when you get a decent amount of set items and trinkets is when HotW and DoC start making a wider gap. At this point it is possible for DoC to drop below HotW if you ignore it completely but can go above HotW if played well. This is where most of the "low-mid skill" disparity about the difficulty of DoC seems to originate from. And an extra observation to finish: the main issue with DoC isn't that it is difficult to play but that it isn't user friendly: there's no user-interface link to chain DoC -> Predatory swiftness -> Healing Touch thus confusing the fresh feral into thinking that you need to hardcast it out-of-form or use NS for it. And second: if you've played leveled a druid pre-DoC for months then putting healing touch on your main cat bars and regarding it as a "damage skill" requires a specific mental shift which again is not portrayed well as far as the UI goes.
Edit: aggix said it much better in a much shorter sentence
HotW. Why? Because rogue respec is faster way to deal more damage than to play piano.
Also most likely rogue is going to deal more damage then DoC druid despite DoC complexity.
Last edited by mmokri; 2013-09-02 at 09:45 AM.
You are in low energy and combopoints when Renataki suddenly procs and it starts to build stacks. With HOTW its easy to do early dot refresh already at low trinket stacks at like 4-5 Blades (at least Rake, maybe Thresh too with proc, no idea if worth). Then all bleeds/dots again at 10 stacks. Now try doing same with DoC, is it possible at all to do doc-rake at 5 Blades stack, and still have DoC also for 10 stack refresh?
Ok example is not too good, but it shows with hotw it is easier and _faster_ to react various trinket procs immediately and there is more freedom to do it.
Btw, how good does simcraft model Renataki usage? Saw in Fluidruid site some comments that simcraft is maybe not too good at timing refreshes to 10 stacks etc?
Also don't forget Force of Nature + Natures Vigil combo. Popping treants under 10% buff gives more damage then HoTW.
(Keep in mind all is not this black and white. Generally DoC is more difficult, but your example doesn't work)
- - - Updated - - -
Last edited by aggixx; 2013-09-02 at 10:06 PM.
Probably only AP proc trinketsIt does support it, except for like Alpheus said, NV has zero effect on treants. And even if it did you probably still wouldn't be right because you would likely lose a significant amount of DPS forcing them to be used during NV instead of trinket procs.
I want total delete of tier6 talents with HoTW baseline instead of mushrooms
As for T6 talents, well they have to cater to 4 different specs for both PvE and PvP. This expansion's talents certainly haven't seen much diversity (even though HotW hurricane and DoC dps were a nice touch, even though slightly unintended) and at this point the best we can do is to stick with the facts we know and give as much feedback as possible for the 6.0 changes (especially for the never-ending DoC vs HotW damage/utility debate).
@Alpheus haha got nice DoC rework idea - every time you use heal yours damage cooldowns are reduced by 8 seconds ; Every time you use damage ability yours utility cooldowns are reduced by 2 seconds
Last edited by mmokri; 2013-09-03 at 01:29 AM.