I played for a few weeks but I found my enjoyment greatly hinderd by sub-optimal hardware on my end. At most I could get 10fps in an empty area with the lowest possible settings and the fps hit rock bottom in cities and in combat.
In any case; when I left it was pretty much ranged>melee across the board, as with a gun/bow/wand you could use CC (On most classes, I played Guardian/Warrior) to stay out of reach (and thus damage) while performing the same, if not more, DPS than you would have done in melee. (Already out of reach=less time spent rolling/avoiding AoE=more DPS) Is this still the case or have ranged and melee weapons been rebalanced so ranged is not innately better than melee across the board? It kinda sucked in PvP as a Guardian where it was basically "Go ranged or be prepared to die a lot". In addition I have strong memories of thieves being incredibly powerful in PvP and PvE with very high damage output and plenty of survivability, it may have been my own lack of skill but I distinctly recall having a thief pop up behind my guardian out of nowhere and killing me faster than any other stealth class I've ever bumped into from any other MMORPG. Has class balance improved as well? Are lower level dungeons regularly run still? More to the point were they ever fixed? It wasn't fun spending two hours trying to get into the same instance as the rest of your party, constantly breaking then re-forming your party and in general trying to actually run the bloody thing. And speaking of dungeons; have they improved the "no trinity" thing? When I played everyone still had it stuck in their heads that they needed a "tank" and a "healer" and to be frank if the group lacked both it made dungeons notably harder anyway, it may just be a case of old MMO habits but from what I remember the dungeons still somewhat needed a heavy defence character up front with a supporting/healing character at the back.
tldr; See bolded text.