Because:
-lore
-best looking armor sets
-playable pvp
-people weren't able to clear new raids within hours or days
-game didn't feel like some fun private server with 150k dps
Because:
-lore
-best looking armor sets
-playable pvp
-people weren't able to clear new raids within hours or days
-game didn't feel like some fun private server with 150k dps
Everything is right thxverymuch. How visually pleased you were with TBC is your opinion, he loved it, as did I and many others. ALL the raids were hard to clear when in appropriate gear. World bosses now are pathetic and requires nothing but a large group of people autoattacking it till it falls. The realms were MUUUCh more active back then they are now, this is a fact. How are they achieving greater progress today? Because the raids are so godawful easy that they're beaten within a week? Ok. The arena community today is a shadow of its former self, for good reason, pvp is no longer fun, and less balanced than ever.
World PvP thrived in TBC, you just didn't experience it, evidently.
And, I certainly haven't forgotten how it was doing a heroic before LFD, it was a joyeous process requiring thought, interaction and good behavior, I miss it.
BC heroics were not hard. People were just awful at the game.
There is nothing hard about CCing trash before a pull-- and I say that as a rogue who had to sap without Imp Sap (I.e. When you sap, stealth breaks and all the mobs get aggro'd onto you). It was not difficult, it was not challenging. It was god awful tedious. Any tank that wasn't a retard could pull aggro off of me, it just meant the group had to go through extra, annoying steps while clearing trash, making runs take several times longer than they needed to.
Things taking more time =/= difficulty.
Do you realize what a complete joke most lower tier raid encounters in TBC were?
Even on LFR, Lei Shen, council and Durumu are more complex fights than the majority of fights before T6.
Have you read that list at all? Compared the first kill dates to the release of the patches? Go do it, plx. You'll find that virtually all content has been cleared faster after TBC, why is that?
Yeah, such a joke, wonder why they were loved and still are loved by most everyone that ACTUALLY PLAYED back then. No one found CCing annoying, it was difficult, and placed personal responsibility on the CCrs as well as everyone else in not breaking it, it was something for people to be good at and multitask with their normal damage dealing. Not a pathetic masturbation of AOE which we've been seeing for 2 expansions now.
Last edited by Shiny212; 2013-08-31 at 04:42 PM.
Why do people like something I hate? I'm afterall the standard that every human on Earth should follow!
Ill just leave this here:
http://www.youtube.com/watch?v=xeUhSjuhQYE
"And what's the real lesson? Don't leave food in the fridge."
-Spike Spiegel
I loved TBC. Lost of good memories with beginning raiding and pvp and exploring outland. Bad memories too.
But I rather it be a nostalgic memory than to re live the whole expansion again.
1. The raids
2. Heroics were ACTUALLY heroics and I had a love hate relationship with Shattered Halls.
3. Tailoring was specialized and if you were specialized in Spellcloth you had to fight the boss to craft it every CD.
4. Awesome world bosses and world PvP
5. I actually felt like I earned my gear
6. I actually liked having to do attunements.
7. Like Axylum said the tier looked amazing back then and anyone who got a set was taken seriously and they wanted to group with you.
Like Axylum also said I could go on and on about what made BC, BC but if you were not there you won't ever get it. The same goes for the original (classic) WoW if you didn't do it you wont ever get it.
Not trying to nitpick, but there was an addon that told you exactly where, when, and how to move to avoid the energy orbs of Void Reaver (thus the nickname "Loot Reaver", cause the energy orbs were the most difficult aspect of the whole fight.)
I also used many more addons in BC than I do these days. So just a bit a perspective there.
Also one of my favorite sites back then was Thottbot, which heavily used datamining.
"And what's the real lesson? Don't leave food in the fridge."
-Spike Spiegel
The biggest reasons is because it was likely when most people learned to raid correctly. Vanilla raids were boring as hell and required insane time efforts, so they obviously saw low participation. With TBC raids became more accessible with lower number of people required, and more loot dropping per person meant you were actually progressing your character at a decent pace. So for many, TBC was their first real raiding experience, and of course you can never achieve that "first time" feeling ever again.
I myself have fond memories of it. There were some really awesome fights back then. Far better than Vanilla. But I really would never want to go back, having nothing but raiding, mat farming, and daily heroic was annoying. And the fights were pretty much as awesome as they were today it's not like they were any better. That's when I started leveling alts heh.
Last edited by Vongimi; 2013-08-31 at 06:07 PM.
http://www.youtube.com/watch?v=0H3-N9zoI5c Amazing video of 60+ devilsaurs raiding Undercity!
My God, what a horrible creation. People seeing what they want? Thank God they tried to shy away from that. I know it pisses me off when I'm in an heroic raid, yet in the back of my head all I can think is 'some casual player is playing a heroic dungeon and not wiping.' -Vodkarn
No some bosses in TBC were never on the PTR because they wanted the experience to be a surprise. We did have addons back then though I had a few I enjoyed.
I was a part of some hardcore guilds back in BC before and then also in WOTLK but I never "Judge" others that always annoyed me and still does.
The beginning of WOTLK was awesome I actually enjoyed it but when they took a bat to it and made it feel like gear was "free for all" I lost my like for it.
http://www.youtube.com/watch?v=0H3-N9zoI5c Amazing video of 60+ devilsaurs raiding Undercity!
My God, what a horrible creation. People seeing what they want? Thank God they tried to shy away from that. I know it pisses me off when I'm in an heroic raid, yet in the back of my head all I can think is 'some casual player is playing a heroic dungeon and not wiping.' -Vodkarn
"Hard" is relative. Obviously 5 mans in TBC weren't hard like heroic Lei Shen hard but they were a lot harder than dungeons have ever been since then. Basically the best example from today would be doing a challenge mode without worrying about the timer, that's more or less what TBC heroics were like. So, as you would in a challenge mode, you CCed stuff etc and took your time because if you rushed you usually wiped unless it was a far above average group.
I mean, people complained about the difficulty of 5 mans in Cata and I remember running heroic Tol'vir in the second week of the expansion with a hunter pet tanking, something you never could have done in TBC. If that constitutes a difficult heroic today, then yeah, a heroic where you have to CC and if the CC breaks you wipe is pretty damn hard. Relatively speaking I'd say for example Kael trash was hard too, for trash, for the same reason. You had to CC and if your CC broke you wiped. Is casting polymorph hard? Well obviously not, but if you're comparing it to pull + AoE being the entire strat, it is.
And this just reads like someone who never did the fights, frankly. Not to mention that "complex" is pretty irrelevant, unless you really think "has a lot of stuff going on" is what makes a challenging boss. Okay sure, Lurker for instance wasn't a particularly hard boss, but it was about a thousand times harder than anything that has ever been in LFR. I mean for one, you had to have a strat, send people to specific platforms, heal multiple tanks at once through non-trivial amounts of damage and have them hold aggro etc. And there was a mechanic which one shot you if you messed up. I mean, the beam on Durumu kills half the raid every time in LFR and it always goes in the exact same spot and doesn't actually activate for about 20 seconds. Imagine if it was Lurker spout? And that, along with VR, was the easiest pre-t6 fight in the expansion. The only TBC boss I would say was anywhere near LFR difficulty and would have sat on the easier end of normal mode is Rage Winterchill, which was definitely in the "hard to actually wipe" category of boss difficulty. That was t6 though.
Generally speaking if you're comparing the raids in TBC to heroic raiding today, today's fights are significantly more challenging mechanically while the game was more unforgiving then. Most classes can do most things these days so you can handle the problems in a variety of ways and small mistakes in movement or rotations are easily overcome, which is why the bosses have more complex mechanics to compensate. But things like tank deaths were a lot more common in that period because even though your tank healers basically spammed one button, if they ever stopped spamming it for whatever reason it was pretty much a wipe. For what it's worth I think today's design is probably better overall, and ToT heroic was definitely as hard as the game has ever been when it first came out, but that definitely doesn't mean TBC was easy. The end bosses in T5 were very hard and the others were like the easier end of heroics are today in terms of the learning curve.
Last edited by Gondlem; 2013-08-31 at 05:19 PM.