Video Game Blog - Now with 100% less World of Warcraft!
Now having to realize "Oh shit, I picked the wrong server and it's a pile of shit" and Blizzard then saying "well you can't play now, but you can play if you pay another $25" isn't a very good feeling.
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At peak hours there are maybe a dozen horde in Orgrimmar and maybe 20 more in the Shrine of Two Moons. Andorhal is basically the Simple Math server, they're rank 115 US.
I took a break in January and have just come back, and gearing is pretty slow. No way I'm paying for a transfer. I have 3 90s on this server and 5 85ish characters, and I've already spent way too much on character transfers and faction changes in the past. Let's be honest here, the prices that Blizzard charges for those services are greedy as hell. $25-30 dollars in a $15/month sub game? No thanks.
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This is interesting. So, these tokens (the BoA ones) are basically very common, which means I could potentially get alts geared in 576/589/whatever the hell ilvl it is, within a day? Assuming of course I farm for the entire day. I still need to get my hunter a bow (hooray for still having 463 from scenario bag - i.e. no secondary stats and only 3200 DPS), and I'm really keen to get my Druid levelled up ready to step into LFR (and with DMF this week [10% XP buff], now is as good a time as ever). If I could skip over most of the early gearing process, arguably the most painful, then I'd be set.
I do have a question though - Since TI is set to become 'the new favourite place to bring alts', I have to question just how alt-friendly it is. Everything is designed to be taken on solo except bosses, but in what sense? The dino isle from 5.2, mobs there were possible to take on solo, but it certainly wasn't 'alt friendly' for the majority (the health pools are what put me off even on my main[s], and the damage they do just wasn't worth it - only Oondasta was worth hanging around for). Are these mobs the same as MoP-release mobs (e.g. 300K HP), or are they more along the lines of 5.1 mobs (i.e. 450K HP, and lots of them in close proximity), or are they along the lines of 5.2 mobs (i.e. 600K HP, soloable, but takes time), or more along the lines of 5.3 mobs (e.g. 900K-1.2M HP, special abilities, etc)? What sort of gear level would be appropriate to be taking on the mobs over there (assuming the lower-geared but average-skilled player who'll play more defensively or evasively regarding mob abilities)?
As you can imagine, the average LFR raider who's been in TOT since release will be around 510-513. This alone still takes a massive amount of time (unless you're the only person in the entire game who managed to get 502's for every slot within the first few weeks of LFR, as opposed to duplicate items or multiple items for each slot) but it's entirely possible.
With that in mind, working your way up the 'guild ladder' from a guild barely breaking through normal to one farming heroic is gonna take some time, but it's really one of the only ways to push forwards. Unfortunately, this is a 'game society' issue, one that's been created by the community.
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So I can start eating Ramen... just so I can actually play the game? Not surprising most people choose the restaurants. Just so you know, you guys with your high horses are actually the "poor community." As you gleefully pointed out, of course I still play the game and maintain a geared toon. But it's obvious that the number of people who left the game is massive and exactly for this reason, both in terms of personal anecdotes (the amount of realID that I have "last online: 4 months" or something with exact reasons I know for why they left, number of guildmates that have left and not been replaced) and completely confirmed by overall worldwide numbers.
And those losses due to shitty gearing system, shitty realm setup, shitty pugging, do affect me even if my main toon can handle gearing.
Some of the fanboy Blizzard die-hards will say that "even with 1 million players this is still the best game EVAR" but ask yourself if 7/8 of the game population - including your RealID, your guild, your realm were just decimated tomorrow... would you really still keep playing?
Player experience on dead realms is absolutely Blizzard's responsibility. Hence their "Connected Realms" solution. It's only in bizzaro-world (or someone who doesn't yet have a family) who can say fifteen quid for a single character transfer isn't a substantial amount of money. Christ, I could just see my wife's face when that Visa bill in and I told her I spent 150 bangers transferring my WoW chars to a realm where I could PuG in. Hell, fifteen quid spent would see me on the couch.