WoD Launch date on 28/10 OR 11/11 OR 18/11. Updated on 01/08/2014.
What "powerlevel" are the (quest-)mobs on the timeless isle? About the dread waste level ~390hp, golden lotus daily ~500hp or thunder isle with even bigger numbers?
Just asking because I don't have ptr access atm and I think of leveling an alt + gearing him up. If it's harder I might have to force myself into t14 LFR again before going to the timeless island D:
Can we accept for the sake of argument, that £5, hell £0.50 is too much to pay to a company for fixing an issue it could have and should have fixed itself.
If games were buggy and devs said "50p per bug fix" people would laugh at them, right?
>SIX A-BONG SIX A-BONG OLLY JOLLY IT'S SIX-A-BONG
Last edited by Reglitch; 2013-08-31 at 02:57 PM.
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No, Blizzard opened up a crapton of new servers during TBC which was also the period with the most amount of new players who were suggested through in game prompts to roll in these new servers, most of which are the very servers languishing today.
And even if it were players flocking to certain realms to follow certain guilds (strange how the most populated realms are not those with the more high profile players and guilds though,eh?) at what point does a company sitting back and doing nothing absolve them of any responsibility for a situation?
But this thread has been derailed enough and you clearly don't have a problem (even though laughably Blizzard does) with the current low pop realm situation.
As I said before, Blizzard had all the cards in the deck for fixing this issue, but rather than consider as much of the player base as possible they looked at the income from server transfers and said "You know what, lets stick with whats going on for now". 3 years down the line, and 80% of the servers are pretty much 'unplayable' WHEN COMPARED to the more populous ones. Hence you seeming to think pugging 12/12 normal and some heroic bosses is perfectly doable. Whereas the majority of players will claim that you have to be in a guild to access normal modes in Mists of Pandaria. For the majority of servers NOBODY PuGs normal modes. Because the servers are dead. Because Blizzard did NOTHING in however many years they could have to do anything to stop them dying except wring their hands and tell us "we're working on a solution" while all around you your server gets more dead, as people either leave the game because fucked if they pay Blizzard any MORE money ontop of what they already pay them, or transfer to Stormrage or Draenor, or whatever the populated servers in NA are called.
EDIT for clarification: In my mind the issue of server imbalance has been evident since the end of TBC. It has been a PROBLEM for servers since the start of Cataclysm and the return of "not Wrath-style raiding ease". So if Blizzard had acted to prevent it, or had monitored it even remotely closely, this issue wouldn't be happening now. And in my mind they've had about 7 years to start doign something about it.
Last edited by AeneasBK; 2013-08-31 at 03:13 PM.
>SIX A-BONG SIX A-BONG OLLY JOLLY IT'S SIX-A-BONG
Point is these internet posters here have no place telling others how to spend their money, the only constants here are that 1) servers are dying largely due to Blizzard's unwillingness to make the game alt-friendly and unwillingness to remove bad racials, etc., and 2) Blizzard bilks people money for faction and race transfers and doesn't even offer a discount if you do both.
People can go with the flow (like the ones who still play here) did, or people can quit, but the bottom line is both anecdotal and numbers/statistical evidence show more and more people are choosing the latter option.
496 is useless when everyone else runs around in an average of 540-560.
Again better late than never, but if I see even fucking half of a 5.0 grind in 6.0, I'm out until Blizzard finally gets their heads out of their asses (again) and puts the needed catch-up, grind-reducing mechanics in. And if they don't? So be it.
Blizzard went way the fuck overboard and are now reversing course too little, too late. You don't make mains require a lot of time and make alts require a lot of time (hint: what developers didn't realize, if you make mains require a lot of time that alone is enough to prevent "8 alt syndrome").
And again it doesn't matter how much you, or I, personally, are able to "cope" with the shitty MMO setup. If my RealID disappears or my current guild disbands (I have guild hopped for a good chunk of my WoW time and do not plan on doing so more), I'm done regardless of how "easy" I find their "requirement" to "cope" with.
Regarding 5.0, obviously the damage is done, the subscription losses came, decimated the population, wrecked the community, shut down entire servers, and left. As I mentioned earlier, "better late than never."
The main concern is that Blizzard then decides OH HUEHUEHUE LET'S MAKE A GRIND AGAIN for 6.0.
Last edited by nightfalls; 2013-08-31 at 05:05 PM.
On several servers, it is pretty difficult to get into a pug without Ahead of the Curve already. Including Mal'ganis, which has a humongous Horde population but very rarely current pugs that aren't gated by achievements or higher ilvl.