Player housing must be the most overhyped thing ever.
Player housing must be the most overhyped thing ever.
What a load of garbage. "Oh Ra-Den wasn't successful because of internal testing." RUBBISH!
Algalon and Yogg-Saron were tested internally and they were amazing bosses. Stop trying to excuse yourselves Blizzard.
I'd like to see tabards have a similar thing to titles, but I understand that some tabards (argent tournie one teleports etc) have an effect and therefore it's not as easy, but it would my preference with tabards.
For some people, not everyone, a wardrobe would be nice for storing off-spec gear. I play resto druid but when i'm out doing dailies I have guardian gear. i want to be able to do stuff while waiting for queue pops. There isn't always time to go to bank and get stuff out so you end up carrying it all.
What they did with transmog gear was great as it let you pick items that were stored in bank/void storage, without you having to withdraw them first and put them back after.
And that fan art of Org and Stormwind is incredible. I'd love it in wallpaper size!
Alliance: Night Elves because I play them and love them (and also like Azshara, Tyrande and Ysera Models.)
Enemy: Trolls because Mar'li looks nice (for an Troll) in Throne of Thunder
Major props to Blizz for acknowledging the awesomeness that is/was Ultima Online housing. So many aspects of an MMO I still compare to my cherry popping UO experience. <3
"Revamping Fishing has been on the to-do list for years now, but it keeps getting pushed back.
It's fine as it is. All you need to do is make the fishing pole a requirement again. The stick seems silly : P Don't fix what ain't broken!
'Monogamy'? Is that one of the ways people in Boringland bore each other?
Player housing makes no sense in WoW what-so-ever. Guild housing or a Guild Hub might make more sense, but again, the game is not designed with that in mind. They can make quick surgery on the game to let a hub give you bonuses to pots or creating pots etc. and what not, but in the end it will still be just another place nobody uses outside of the 2 minutes he goes in to make whatever he is going to make with the bonuses.
The new WH40K MMO will have player and guild housing depending if you're solo or in a "guild" chapter there, in the form of "space ships" and those will be tied deeply withing the whole game, and there it makes sense to have that, but it will be like an in-game menu and equipment screen before you enter battles, where you have all your weapons and vehicles stored to call down upon planet and determine drop locations for your next chapter engagement, also there will be no major cities in that game from what I'm aware that would act as HUBs - and all of this makes perfect sense for the WH40K MMO, unlike in WoW where it would be just another instance where you could do little things as stated above.
Wildstar also offers housing and all sorts of mini benefits and it will en up just another fad and past time after the innitial rush of players. Having statues and memorabilia of defeated creatures and bosses might be nice, but it's the same crap as having an achievement - not really something I'm super excited about, also furniture, lol.
That said, I don't mind adding it to WoW, but I see no point in it.
Given that nearly every single interview has talked about new Dwarf models, and most of the new NPC models have been Orcs, I'm like 90% sure the first new models will be Dwarves and Orcs.
I'm also 90% sure people will claim Horde favoritism because "nobody plays Dwarves anyway" and "Orcs are like the most important race yo".
You all play a fantasy MMO and (the majority) of you want Humans first.
All the butt hurt on me :<
Hey Bliz... just make 3 big guild guild hubs/castles etc that occupies real place (no phasing) and give it to the 3 top guilds per faction in each server. Maybe make them contestable through PvP as well. I'd love to have some real connection to the WoW other than just being a random character that cannot interact with the world.
Player housing in mmos is not interesting, except in ultima? As a former EQ(2) player I would like to disagree.
Algalon didn’t work for us, simple as that. During the first few tries, he would bug out and wouldn’t respawn, so we’d stand at the doorway with no way of reaching the boss that’s standing in the middle of the room shooting stuff at us.My programming instincts suggest that yogg and algalon were examples of internal testing not working, same with that secret boss at the end of tier 1 cata being buggy as shit, that they decided they'd make a super simple boss that wouldn't require as intensive testing, unfortunately that made the boss boring as hell. Hence, they need better internal testing to make better encounters that don't bug out.The Yogg killing experience was nothing to write home about; it was a boring and buggy boss and a war of attrition.
Last edited by IKT; 2013-09-02 at 05:16 PM.
Originally Posted by Blizzard Entertainment
Wheres the option on the poll to tell all the whiny piss ants to fuck off with their pointless "CHARACTER UPDATE MODELS" shit!?
Seriously stop fucking asking its getting on my tits now! They are fine as they are,if you are that needy for new models i feel so sorry for your gfs/bfs/wifes/husbands if you demand change this much!
Blizzard does not balance around racials in PvE (and the Will of the Forsaken nerf is the single exception for PvP, I may add). If they did, then they would have rendered racials meaningless a long time ago. And chances are that if such circumstances existed, Blizzard most likely would have removed racials in their entirety by now. This is not how things are, and thank goodness for that!