Classes
Re: AE heals. Remember, the encounters are balanced around the class abilities. If we chill out AE heals, the encounters won't demand them. (
Source)
Here's a good question, do you think the game would benefit from classes being stripped down to iconic abilities + rotation?
If the game wasn't 10 old, yes, I think that design is superior. Radically changing WoW now is likely not the right call. (
Source)
you guys talk about ability bloat and I see the best way to address that is the revert some of the class homogenization
Sure. What useful ability are you willing to give up? (
Source)
(That wasn't supposed to be sarcastic BTW.) (
Source)
Yet another reason to not consider feedback? Simply because 100% of the playerbase doesn't agree?
We appreciate (and follow) all the discussions out there on action bar bloat and what, if anything, should be done. (
Source)
If every time I say X, you see Y, it's going to be hard to have a conversation. (
Source)
Wouldn't making new classes be much less practical than altering current pure trees?
You can make the argument that adding new roles to existing classes is more work than a new class. (
Source)
With a new class, you have little baggage or other constraints. Sky's the limit. (
Source)
But work load really isn't the issue here. It's more about whether the game needs either one. (
Source)
Have you thought about changing talents to let players pick their rotation, rather than utility spells?
Yes. (
Source)
I know class balance is hard but is also the most common complaint I hear when I lose a guildy
I hear that too of course, but I have to wonder if that's the real reason or just an easy one. (
Source)
If you tried to play Balance or Ret in Blackwing Lair, you were just doing it wrong. (
Source)
But these days, most players can do whatever they want. Player skill determines meters for most of us. (
Source)
The differences are really minimal, and boring. And then you look at monk, and how different their specs are.
To be fair, the monk specs are all different roles. Most of our classes feel different in different roles. (
Source)
So the solution is to make pure DPS obsolete... Why should I pick a Mage if I can have a Priest? Bread & Water?
Not sure how you read that from my statement. I was saying it's not cool when some classes are DPS and some are support. (
Source)
But it's also not cool if everyone chooses paladin / druid / shaman because they can be versatile AND max DPS. (
Source)
I'm sure that Blizzard Devs don't have a super secret WW rotation. I'm seeing T16 & trinkets as very large gain.
There have been times when players never figured out an optimal rotation that we designed around. Doesn't happen often. (
Source)
would you mind giving a specific example from a past expansion maybe? I'm really curious
One of the Balance druid set bonus - glyph interactions in Cataclysm. I can't remember which patch - maybe Firelands. (
Source)
Have the devs considered replacing/drastically changing some of the over-similar Pure DPS class specs?
Yeah, I'm working on a blog on how we could design multiple specs in the same role in one class. Many Qs, few As, sadly. (
Source)
Death Knight (
Forums /
Skills /
Talent Calculator)
hey Mr crab I hope this nerfing frost thing won't continue. Unholy looks pretty unappealing in 5.4 :/
We had a prob where DW and 2H Frost wasn't close enough. Frost also dominating too much on fights like Garrosh. (
Source)
Hunter (
Forums /
Skills /
Talent Calculator)
Regarding Hunter pet buffs, any thought to letting hunters chose the buff they want on the pet they want to use?
Potentially. It's one of the last issues with letting a hunter choose whatever pet family they want. (
Source)
Ever thought of bringing Eyes of the Beast back at all?
Yes, but it would be challenging. Some of the code was excised. (
Source)
Monk (
Forums /
Skills /
Talent Calculator)
The healing penalty hasn't even been brought down on PTR, that's atrocious - I kept the you tried sticker up in good faith tho
RJW isn't a "better at AE button." It's a cheap button that lets you also do single target damage and healing while it's up. (
Source)
Xuen is a cooldown. RJW is sustained. For a healer sometimes you want one and sometimes the other. (
Source)
Paladin (
Forums /
Skills /
Talent Calculator)
i would love you, if the holy paladin would be more tbc/wotlk/beginning of cata next expansion, i miss my paladin
What do you mean specifically? Spam Flash of Light? Be a tank healer? Curious. (
Source)
he's probably referring to how worthless single target cast time heals are to cast these days. it's all HR/EF/prism.
As a general statement, we believe we made AE heals (for all healers) too important / effective once again. (
Source)
There should be a time and place for single target heals, even non-hots / bubbles. (
Source)
Rogue (
Forums /
Skills /
Talent Calculator)
Have you guys read any of the feedback / ideas regarding Combo Points? Some interesting threads over MmoC Rogue
Yeah. I think at the high level, it's worth asking if keeping them on the target is the right design. (
Source)
Shaman (
Forums /
Skills /
Talent Calculator)
Can you please make maelstrom weapon a resource or give enhancement a resource in general?
To devil's advocate, does every spec need a resource? Does having resources make specs feel too similar? (
Source)
Any word on compensation for the Healing Rain input lag fixes that significantly nerfed Resto Shaman?
Healing Rain is so much stronger in 5.4 that we don't think compensation is needed. I think we made a blue post about this. (
Source)
Warlock (
Forums /
Skills /
Talent Calculator)
Demo 4pc is consuming demonic fury, and a charge of HoG/Chaos Wave on the ptr. Is this intended or a bug? Been posting in ....
We fixed this awhile ago. If still happening maybe it broke again. (
Source)
Any word on the ember generation change to make up for the loss of rain of fire ember generation?
We're balancing around their DPS, not ember generation. Is the issue you're worried DPS is low or you like embers? (
Source)
Warrior (
Forums /
Skills /
Talent Calculator)
Ultimately, Arms has a 20-25% adv. on cleave, fury is 10-15% on single target. A 30-40% delta means reforging every boss.:\
Those numbers seem based on idealized situations and not SoO boss fights. (
Source)
OP's rage efficiency is so close to slam's that it's best to spam slam than risk rage capping and wasting it on heroic strike.
Should be a pretty wide range between being at 25 rage and 130 rage. If you end up capped, yeah probably should have Slammed. (
Source)
Can you please consider Curoar's ideas for Arms before its inevitable nerf?
We're okay with Arms doing great cleave and AE. Else, it's just a dead spec in PvE (unless it beats Fury & Fury is the dead spec.) (
Source)
The issue is the delta, a 5-10% adv. is fine, 20+% is too much. Plus, it's just not fun to play in its current state.
When you combine those two arguments, sounds like you are really saying "Arms should be weak in PvE so I can always be Fury." (
Source)
The thread linked is filled with people who like to play arms, but feel that the current mechanics of it are terrible.
We know there are warriors who want to play Arms though and felt like they were giving up too much to do so in 5.2. (
Source)
We were trying to make Fury more proc-based and unpredictable and Arms more steady. Some players prefer one feel to the other. (
Source)
Will you ever fix Heroic Leap in PvP ?
It is difficult because players can abuse vertical movement to get into places they should not be in BGs. (
Source)
We agree the situation is not ideal and it's unfortunate to punish everyone because some can exploit. We haven't given up yet. (
Source)
Can we expect any fury warrior changes for this upcoming patch? There is hardly any what so ever. If so when can we expect it?
We don't think Fury needs mechanics changes (except for DW polearms). We are still balancing DPS. (
Source)