Just check out scenescript files and broadcast text. All I know scenescript for Garrosh Raid is siege of orgrimmar. Everything rest I assume is not connected to Raid, more to questline.
Garrosh Raid - Siege Engineer - Pipe Transition
Garrosh Raid - Siege Engineer - Pipe Ejection
Legendary 5.4 - Chapter 16 - Timeless Intro - DGK
Vale of Eternal Blossoms 5.4: zto - Garrosh Finale
Vale of Eternal Blossoms 5.4: zto - Garrosh Finale - Tree Final Ambience
Legendary 5.4 - Finale - Cloak Reveal - Xuen - ZTO
Legendary 5.4 - Finale - Cloak Reveal - Nuizhao - ZTO
Legendary 5.4 - Finale - Cloak Reveal - Chiji - ZTO
Legendary 5.4 - Finale - Cloak Reveal - Yulon - ZTO
Garrosh Raid - Siege Engineer - Wing Intro Scene - Alliance
Legendary 5.4 - Finale - Lorewalker Stage - ZTO (Effects Test)
Garrosh Raid - Garrosh Encounter - Enter Heart Realm Camera
Garrosh Raid - Garrosh Encounter - Enter Heroic Phase Camera
Garrosh Raid - Siege Engineer - Wing Intro Scene - Horde
Garrosh Raid - Corrupted Vale Intro
Garrosh Raid - Siege Engineer - Pipe Entrance Rejection
Timeless Isle 5.4 - Story Progression - Scene 1 (Saurfang and Thrall Sneak In)
Timeless Isle 5.4 - Story Progression - Scene 2 (Intro to the Compound)
Timeless Isle 5.4 - Story Progression - Scene 3 (Garrosh + Kairoz)
Timeless Isle 5.4 - Story Progression - Scene 4 (Stormwind Destroyed) - Erm WTF ?
Timeless Isle 5.4 - Story Progression - Scene 6 (Soridormi Dies) - Soridormi is the prime mate of Nozdormu (the dragon aspect of time)
Timeless Isle 5.4 - Story Progression - Scene 5 (Garrosh + Andy) - Andy = Anduin
Garrosh Raid - Siege Engineer - Wing Intro Scene - Horde (copy)
Garrosh Raid is thing for Siege of Orgrimmar
Timless Isle is some quest line from my point of view
Now looking on Scenescript files, I check out Timeless Isle 5.4 - Story Progression - Scene 4 - Main - Stormwind destroyed part.
Code:
screenEffectFlashback = 1011
genericFOV90 = 368
scene:SetFadeRegion(3000000, true)
scene:ApplyScreenEffect(screenEffectFlashback)
Wait(3)
scene:TriggerServerEvent("teleport")
MoveCameraToPathStart(genericFOV90, 0, 6843, 6844)
anduin = SpawnActorAtPoint(73607, 6847, false)
anduin:PlayLoopingAnimKit(4377)
anduin:SetScale(1.9)
anduin:PlayMusic(39760)
anduin:PlaySoundKitStereo(39754, false)
baine = SpawnActorAtPoint(73603, 6848, false)
baine:PlayLoopingAnimKit(4377)
baine:SetScale(2)
jaina = SpawnActorAtPoint(73598, 6849, false)
jaina:PlayLoopingAnimKit(4378)
jaina:SetScale(2.25)
lorthemar = SpawnActorAtPoint(73605, 6850, false)
lorthemar:PlayLoopingAnimKit(4377)
lorthemar:SetScale(2)
sylvanas = SpawnActorAtPoint(73606, 6851, false)
sylvanas:PlayLoopingAnimKit(4380)
sylvanas:SetScale(2.25)
taranzhu = SpawnActorAtPoint(73593, 6852, false)
taranzhu:PlayLoopingAnimKit(4377)
taranzhu:SetScale(2)
thrall = SpawnActorAtPoint(71149, 6854, false)
thrall:PlayLoopingAnimKit(4376)
thrall:SetScale(2)
thrall:EquipWeapon(WeaponSlot.MainHand, 0)
tyrande = SpawnActorAtPoint(73962, 6855, false)
tyrande:PlayLoopingAnimKit(4381)
tyrande:SetScale(2.25)
voljin = SpawnActorAtPoint(73942, 6856, false)
voljin:PlayLoopingAnimKit(4379)
voljin:SetScale(2.25)
voljin:EquipWeapon(WeaponSlot.MainHand, 0)
wrynn = SpawnActorAtPoint(73592, 6846, false)
wrynn:PlayLoopingAnimKit(4377)
wrynn:SetScale(2)
Wait(5)
MoveCameraToPathStart(genericFOV90, 0, 6857, 6858)
Wait(5)
SetCameraFollowPath(genericFOV90, 0, 6857, 6858, 25)
Thrall and Varok entering Orgrimmar: - BroadcastText...
Step aside, brothers. We must speak with Hellscream.
No one may enter the city. Not even you, Shaman.
Thrall? Varok? What business do you have here?
Strength and Honor, General. We come to speak with Garrosh. There may yet be hope for peace.
But...
Kor'kron! You are needed at the front!
NOW!
You know I can make no guarantee of your safety... or Garrosh's response.
Timeless Isle 5.4 - Story Progression - Scene 5 - Main - Scenescript Anduin and Garrosh, the G_CageBase and G_Cage_Arcane looks like metal cage just some arcane spell, really cba to make sceenshoot from model viewer.
Code:
creenEffectFlashback = 1011
genericFOV90 = 368
scene:SetFadeRegion(1000, true)
scene:ApplyScreenEffect(screenEffectFlashback)
Wait(3)
cagebase = SpawnModelActorAtPoint( "WORLD\\GOOBER\\G_CageBase.m2", 6868, false, 4)
cage = SpawnModelActorAtPoint( "WORLD\\GOOBER\\G_Cage_Arcane.m2", 6868, false, 4)
garrosh = SpawnActorAtPoint(74130, 6869, false)
garrosh:PlayLoopingFullBodyAnim(Animations.SitGround)
garrosh:PlaySoundKitStereo(39754, false)
garrosh:PlayMusic(39761)
rat = SpawnActorAtPoint(4075, 6872, false)
shadopan1 = SpawnActorAtPoint(64473, 6874, true)
shadopan2 = SpawnActorAtPoint(63196, 6875, true)
anduin = SpawnActorAtPoint(73607, 6876, true)
MoveCameraToPathStart(genericFOV90, 0, 6870, 6871)
Wait(2)
rat:FollowPathAtSpeed(6873, 7)
anduin:FollowPathAtSpeed(6877, 3)
SetCameraFollowPath(genericFOV90, 0, 6870, 6871, 10)
anduin:WaitMovementComplete()
anduin:WaitPlayOneShotFullBodyAnim(Animations.EmoteTalk)
shadopan1:WaitPlayOneShotFullBodyAnim(Animations.EmoteTalk)
anduin:WaitPlayOneShotFullBodyAnim(Animations.EmoteYes)
shadopan1:FollowPathAtSpeed(6885, 3)
shadopan2:FollowPathAtSpeed(6886, 3)
SetCameraFollowPath(genericFOV90, 4, 6888, 6889, 10)
anduin:FollowPathAtSpeed(6887, 3)
garrosh:StopLoopingFullBodyAnim()
garrosh:FollowPathAtSpeed(6890, 3)
Wait(9)
garrosh:WaitPlayOneShotFullBodyAnim(Animations.EmoteTalk)
anduin:WaitPlayOneShotFullBodyAnim(Animations.EmoteTalk)
scene:ApplyScreenEffect(screenEffectFadeToBlack)
Wait(1)
scene:ClearScreenEffect(screenEffectFlashback)
When I look this Timeless Isle thingy, All i see is many many major character spawns...