I would support phased player housing. Make it so you can't queue for anything there, but you can gain rested XP and hearth to it. It can be an expensive gold sink and have some quests to unlock different types and styles, all using art assets already in the game.
In my opinion, guild housing is a terrible idea but player housing, if done right, could be pretty cool.
Sorry, but Blizzard is right.
Runescape has instanced player housing, and it's not all that great. Most of the time, no one sees your house except you, unless you have a gilded altar. The only reason I made a house in Runescape is for portals, an altar, repair stand, menagerie, and an obelisk. I didn't make one to "ooo", and "ahhh" people.
Last edited by muto; 2013-09-03 at 05:11 PM.
I don't want player housing though and a lot of other players do not want it either. I would really love to see guild housing where you can showcase the kills from raids but not player housing.
The reason they haven't added it yet, is because it adds almost nothing to the game.
Or if there actually were sufficient demand, they'd probably do it.
As it stands player housing as a request is nothing but an overhyped idea that never dies. Kinda like Demon Hunters...
They mentioned housing as a "maybe" like 5-6 years ago but people just refuses to let it go.
Throwing instance capacity so people can be afk in their little safe havens... uh..
There's always Hamster.
Till this day the one and only thing i miss and wish that wow had was EQ 2's guild housing could get everyone together in the house buff up then port to the raid zone. Just an awesome feature i remember we had 3 rooms with all the trophy's and raid related stuff was pretty sweet
You know can't say I'm not a tad bit pissed off.
Every time some non-raid feature get requested, it's just blown off with a "not enough resources because raids".
Seriously. Raiders don't have enough content? Can't other types of players getting something once in awhile too?!
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For those who say that player housing is a waste of time, let me ask you a question: why do you play WoW? I'm guessing you either invest your time in raiding dungeons or fighting on battlegrounds, but why? Would you do these things if you received no reward (gear, gold, items, etc.)? Probably not or at least not with as much enthusiasm. Why? Because WoW is a progression-based game and the snare that keeps people playing is the desire to keep building on their character. More abilities, better gear, better transmogs, anything that will improve your character. If that's the heart of WoW, then why the hell can the same motivation not just as easily be applied to something in addition to your character; say, housing? Make it something players will enjoy improving, just like their characters. Just some ideas out there:
1.) Gold dump. Inflation is constantly problem in MMO's, so there needs to be a way for gold not just to switch hands, but to effectively exit the economy. Player housing materials can cost gold paid to vendors to combat inflation.
2.) Location: if Blizzard doesn't like the idea of instanced or phased housing, vary the cost of building a house depending on location in the world of Azeroth. More desirable locations cost more money - again, something for players to work for.
3.) Interaction: have things happen at a player's house. Hell, maybe they could even mark their house for PvP, gaining some sort of benefit, but being at risk of other players attacking it. Enable players to add defenses to their house so it's less like a grass hut and more like a castle.
4.) Limitations: if we're building player houses out there in the real world of Azeroth, have housing limited to one house per account (shared by all that account's toons, just like achievements), as to not flood the world with player houses.
These are just ideas off the top of my head that enable player housing to add to the experience of the game and keeping with the heart of what makes MMO's attractive: progression.
Because that's not how it the system was originally designed back in 2003/2004 for when the idea was created for player owned housing. Unlike WoW runescape allows the ability to switch in between worlds/servers. In which it creates a design problem, which would you house be located and how does it stay in once place if you have free ability to switch to any server/world at free world.
Now Wow has the ability to do that. However, with the up and coming changes to combined worlds and now cross-realms being introduced they are now faced with the same limitation jagex face when creating player own housing. If the technology were to stay the same. meaning that cross-servers didn't exist. Then there would be much easier to create a system that allow people to own houses. As such, Tibia the game that has the same system and doesn't have player cross-realm has created and sustain the perfect player own / guild owned housing for their player base. http://tibia.wikia.com/wiki/House
"sub numbers" = objective measure of player satisfaction and pays the damn bills.
Oh I'm not blaming raids. I'm just pointing out, more raids aren't helping. MoP has some of the biggest raids, coming out faster than ever. Subs still dropping. I'm not saying it's the cause, but it definitely ain't the solution.
I would love to see guild housing tied to the world. A guild could claim a mine or a farm or stables or something. That would generate items for the guild in the same way as the farm in Pandaria generates mats for a player. Could add pvp elements, raid other faction guilds buildings and the more you defend it the more it produces.
I for one actually joined WoW long ago at launch due to them saying they were going to implement Player Housing later.... possibly in an expansion. =/
Of course Blizz can do it right, and provide TONS of utility to players to make it fun. The idea that players would "Sit in their houses all day" is about as ridiculous as saying players would "Sit in raid instances all day". For starters, you got to FILL that house with something... and you sure as hell won't find that inside your house, as by definition it's not there. :P
These days I tend to stay away from these thread though. Because the people who love to play "Dress up" with their little virtual dolls, and complain that their fashion accessories shouldn't be worn by everyone as it signifies how VIP they are, and that they're choice of pimp ride should be unique for their special little doll.... that those people apparently have a problem with "Setting up your own personal Man-cave" as it's deemed too feminine by them and their dolls.
As someone who used to RP a lot in game, you find workarounds for just about all the limitations of the game. Player housing isn't, nor has it been necessary. Rift's dimensions are a perfect example; They are player houses. Some people make them into big games with prizes, but aside from that no one gives a damn that they exist. There's a billion items for them, they all take up inventory space, and the only use for your dimensions is to put down all those items so you don't have to carry them around. (Which wouldn't be an issue if dimensions weren't a thing.)
Players would gain nothing from player houses, other than a spot where no one goes. Sure, you can bring your friends there. But why would THEY want to go there? They gain nothing from it. The only reason it would be useful is if it were for RPers, and in those cases there has been a single thing ever added for RPers, and it took years of complaining to get it: Transmog. (Which, debatably, wasn't added for RP value, and instead for the raiders who were sick of looking ridiculous as they geared up.)
A lot of players seem to fall into some kind of mental trap whenever suggestions for new features are brought up. When someone mentions player housing, most of the responses for whatever reason are based on the idea that "player housing = instanced, static location in capital city". Maybe it's because of precedence? A good designer doesn't just take ideas and copy them, though. They put their own touches on them.
The post directly above mine has a fantastic example of this mentality: "Players would gain nothing from player houses, other than a spot where no one goes." I mean no ill will toward the poster, but I have to question a lot of the responses in this topic that automatically assume if Blizzard made player housing a reality it'd be done in one very specific way. There are many ways to spin the traditional views on player housing. Try thinking like a designer and have some fun with it instead of flaming others for thinking outside the box. If it were up to you, what would you do to make player housing more than just an instanced, static location in your capital city? Blizzard might actually respond if one idea garnered enough positive attention.
Last edited by BFGrid; 2013-09-04 at 01:45 AM.
This is why WoW can't have nice things. This is why the "customization" for characters is total garbage, and seemingly, Blizzard lives by this philosophy as hard as it can. They have some strange hard case against customization.
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