So if everyone has an instanced house then surely that would make the realms even deader right...?
Its a double-edged sword for the low-pop realms, theres not many others around outside so your own instanced house is good for hanging out somewhere productive. Yet u will still be playing solo as u sit in your house alone...
Can't wait for connected realms (God that name is dumb, I'll call it as it used to be, Virtual Realms).
But still it was cool to decorate your home with a new trophy and check other players backyards.
I hope they never do player housing, It's going to take shitloads of dev time, and what more could you do than just decorating it and maybe some other perks? I think it would be better if they just made Inn's more interesting in some way ( drinking games, heartstone implemantation, warderobe etc)
Last edited by makketota; 2013-09-02 at 10:33 AM.
Yeah. They should just drop the idea entirely. Player housing sounds like the most boring part of MMOs. If I have the choice between slaying dragons and decorating a house, why would I choose to decorate a house? Why would anyone?
“The north still reeks of undeath. Our homelands lay in ruin. Pandaria oozes our hatred and doubt. What hope is there for this world when the Burning Legion again lands upon our shores?” - Eric Thibeau
It adds virtually nothing, there is absolutely nothing you can do in player housing other than sitting there looking at it, or hoping other people look at it. Basically, you can play Sims and do the same thing. Especially since the Sims is actually made for that, while WoW is made to actually play your character and not decorate a house.
It's also greatest place to store all your bag-bloating stuff. Some players may like open world idea, but I just hate this feeling, that I'm homeless.
I loved SWG player housing/cities.
Wish there was something like that in a good MMO these days.
so what does in game housing add to my game play?
14/14H SoO <Divinity>
Player housing is not what the game needs. Blizzard want us to be out in the world doing stuff, and if not then AFk in a major city where we make it feel populated. Everyone just hanging out in their own personal instance is counter-productive.
Player housing works in some games (for example I used to play a game called Tibia where it worked quite well), but I don't think it's good for WoW.
Announce Interrupts: Announces in chat when you interrupt a spell.
Tol Barad Reminder: Reminds you to queue for Tol Barad by printing a message when the battle is approaching.
EasyLogger: Turns on /combatlog inside raid instances, and off outside.
Simple class resource bars: Paladin Rogue Shaman Monk
I think if they implement player housing it should be as a vertical progression thing for the old school crowd. Make people farm thousands of mats for it, like the AQ opening event. And once the house is built, add more of those things... want a permanent teleport to your house? Farm 10000 Goldthorn! Want a portal to Dalaran in it? Farm 10000 Saronite Ore!
There are loads of ways to make it tie into the world and be prestigious through tuning the requirements and the actual gameplay content required - think the kinds of vanilla quests everyone remembers. In order to make it relevant it would simply have to be non-casual, or at least come with heavily stratified cosmetic rewards.
Last edited by Ratyrel; 2013-09-02 at 10:52 AM.
I don't mind them spending time on other stuff, like pet battles even though I don't play it myself. Player housing might sound like a fun concept but just look at other MMO's that have tried it. As I said I rather want them do something with Inn's.please Blizzard stop with creating new raids, I don't like it and thing it's pointless, no thanks.
People "solo" play right now, it doesn't matter how many people are standing in the Valley of Strength at the same time as them.
It's a proven myth that player housing housing leads to players spending all their "relaxing" in those areas. All that happens, from a gameplay perspective, is people have something else to do, something else to earn rewards for, something else to follow a progression curve for; the amount of time each individual person spends in them on average isn't a concern.
Now, if you object to player housing on resource level I could see your argument, but this "Oh noes the streets will be deserted" is so demonstrably false that it's not even funny.