I don't understand these types of posts. If you want to play the game hardcore, you can, is you want to play it casually, you can do that too. If you want to be hardcore then maybe you should try for world first kills, or maybe go for gladiator. Hell, go for both of them at the same time. If you don't have much time to play then you can play casually as well. That's why lfr exists.
These discussions serve no purpose other than to create arguments. The game being casual friendly takes nothing away from hardcore players, it just means there's more people running around.
No one is more entitled to anything in the game whether their casual or hardcore. Yes, we all have to pay a fee to play, but what we do once we're in game is up to us. If you only have 5 or 6 hours a week to play, you're not going to be running around in heroic gear. At the same time if you have no job and are able to sit and play all week long, you have no right to tell others with less time to play what they should and should not be able to do.
The root of the problem here is that they try to use the same content for everyone. Create different sets of content for different groups and bulk of the problems disappear. Sure there will be some kids whining that someone else has some toys they don't, but that's unavoidable in a game full of kids.
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I bet if they kept the TBC model, subscriptions would have stayed at peak forever, right? No matter how old the game got, or what other games came out, or how free they were to play, people would just sit around in World of Warcraft looking at your epics and doing hardcore raids until the heat-death of the universe, yeah?
But don't worry, sure Blizzard is foolish enough to ignore the endless money-geyser that catering to a tiny, noisy, elitist minority provides, but that doesn't mean everyone else is. Surely some other company is about to come out with a hardcore raiding MMO that will set the world on fire, gain twenty million subscribers, and put those Blizzard fools out of business.
Bpfffahahahahah-- sorry, I couldn't keep a straight face. Yeah sorry, but MMO developers have finally realized that your ilk isn't worth the trouble. Have fun hating everything in this genre until the end of time.
Where are the games, jackass? Where are all the super hardcore raiding games stealing Blizzard's thunder? Why has all this bullshit about casualization harming subscriptions apparently not occurred to anyone else anywhere in the entire MMORPG industry? Maybe because you're just some crybaby jackass irrelevant hardcore pitching a bitchfest from the trash heap of history.
Now excuse me, I have to go queue for LFR and polish my welfare epics with your fucking tears.
Wasn't casuals exactly that ruined wow, but bad players (LFR guys, but obviously not just them) that wanted everything over nerfed.. now everyone clears content on Tuesday or Wednesday and have nothing left to do lol.
Look at the game from my non-raider's perspective. In WotLK we had 16 different Heroic dungeons, and I could run one every single night with the expectation of repeating instances maybe twice a month (if that). I had to save up a month's worth of badges to get an upgrade but I was OK with that.
In Cataclysm we started with six new dungeons and two rehashed ones. I could save up justice points, but there was no chance in hell of getting anything better than what had already dropped from those dungeons. If I ran just one dungeon every day I could expect to repeat dungeons weekly. Let me put it another way. As a casual player I only got a third of the content that WotLK had been giving me. If you exclude the rehashed instances that goes down to 1/4 of the content. I was OK with that for a bit because I thought the situation would get better.
Then the troll heroics hit. Both of them were rehashed raids, gave higher rewards, and had to be queued for separately. So now we're down to only two dungeons to pick from. Now I'm at 1/8th of the content that WotLK provided! Blizzard made some concessions by offering the current tier's gear for VP, and now that I could now reasonably valor cap through dungeons I could purchase raid gear. That didn't change the fact that I only had two dungeons to run and you can only run them so many times before getting bored. So I started to raid FL.
My first observation: Shannox and Beth'tilac were easier than Jin'do. Why were their drops 25 ilevels higher? That's kind an an arbitrary "f u" to non-raiders to me. My second observation: Raiding is boring as hell. Raiders are constantly running one and only one instance on any given week. That gets old fast. The content is consumed in two phases: first you bash your head against the boss repeatedly, imploring everyone to avoid bad things and/or perform their role better. At some point the magic line is crossed and everything becomes second nature. From then on that boss is "on farm" and you're mindlessly hitting them up for gear. The middle ground where you participate in a suspenseful battle to see if you can take down the boss in time lasts maybe two weeks, but outside of that you're either experiencing extreme frustration or extreme boredom. Unlike dungeons, you can't even switch out players or bring in alts to spice things up a bit because one ungeared character derails the whole raid.
So now I was raiding, my guild split, and I opted to follow the splinter group lead by the guy who actually put some effort into leading the raids because he got a really raw deal from the old guild's leader. These kinds of politics are the reason I quit raiding in WotLK shortly after starting, but since there was nothing else left for me to do in the game I was resigned to deal with them. By this time all the non-raiders had basically left the game so no one who wasn't already locked to another guild's raid was available to shore up deficiencies in the roster on a given week. From time to time I would see my old friends return to check things out, but they never stuck around long enough to be raid-worthy. This was already the state of the raiding scene and note that it was before LFR was even introduced.
Then Dragon Soul hit. I was excited that we got three new heroics this time, but my excitement was short-lived because I was able to faceroll all three of them in less than two hours. They were on yet a third tier of queueing so even though my dungeon choices went up by one, it still felt like I wasn't getting much content. If I had wanted to go back to my dungeoneering lifestyle I would still be repeating dungeons an average of two times a week instead of three times a week.
LFR was a temporary boon because we were temporarily able to bring non-raiders into our normal raids without having them instantly die. It also gave me a chance to practice mechanics and innovate new strategies in a low-stress environment where misjudgements weren't so costly. Unfortunately, it also exposed the loot arguments and angry elitists that raiding inevitably spawns to the masses.
Now we get into the MoP era, which promises to bring the game's appeal back to the casuals. At this point I was weeks off of my Heroic DW kill and after doing the same content week in and week out I was pretty sick of the game. I didn't even buy the expansion and I took a break from the game. When the expansion went on sale for $20 I couldn't resist trying it out so I picked it up. Because I had subscribed to the annual pass I still had a few months on my sub. What did I find? Level 90 in about a week. A crap ton of dailies. Six new dungeons and three rehashed ones. So we're basically back in Cataclysm again, except the dungeons are complete facerolls. As a healer I spent about 10 seconds per boss healing and the rest of the instance I might as well have been on autofollow. Scenarios were even worse. If I even tried to heal those I would get raged at for not being DPS.
What's worse is that in the meantime my guild has been unable to retain raiders. I wasn't 90 for two weeks before they were pulling me into raids to heal. By the time the next month was out I had taken over as the primary healer because our monk left the game to deal with family issues. I felt like I was back in the same old grind again: Faceroll through MSV up to Elegon and then spend hours pushing into new phases with a 6-man core team and four puggers/infrequent raiders. Within the month my VP gear and raid drops were far better than anything I could get in LFR with the exception of the Sha-touched weapon. I saved my coins and killed the Empress three times a week to no avail. The frustration of running the same old crap week in and week out was compounded by bad RNG. I have to say that LFR is not fun and I would never in a million years have dreamed of quitting normal raids to make time for LFR. That is a complete myth.
Blizzard is failing to engage casuals because this is the casual experience that WoW offers now: raid or be bored out of your mind. If you don't like the raiding experience then it boils down to: be perpetually frustrated or be bored out of your mind. LFR doesn't help the casual experience very much, but blaming it for killing raids is overstating the situation. Without LFR the casual experience would suck even more than it already does. No one ever whined for raids. No one ever put in tickets demanding better gear or instant levels. Most players were simply less optimistic than I was. When Blizzard first made their opinion of casuals clear via their early Cataclysm design decisions many casuals saw the writing on the wall and split. The rest of us have just taken longer to come to the realization that it's probably never going to get better. WoW is now a raiders' game that is best left to raiders. I doubt that I'll change your mind, though. Keep believing that casuals won if it makes you feel any better.
Last edited by Ronduwil; 2013-09-06 at 06:43 PM.
Yes casuals ruined wow. I remember playing during BC and hating the long graveyard walks and the difficulty in leveling. However the fact that everything was so difficult made having a max level character all the more rewarding. That sense of accomplishment is gone when I can get to 90 with heirlooms in a week. Having a lv 60 or 70 was a big deal back in the day. Now SW and Org are swamped with 90s and any noob can do it fast.
It also makes the childish mistake of assuming that everyone who enjoys a more challenging game does so explicitly because of some inferred exclusion of other players.
In short, the statement is rubbish, and re-posting it doesn't make it any more correct.
Benevolence is a luxury for the strong - Wrathion
All of the things people complain were part of a game. Reaching a goal in a game is cool but if the way to the goal is too short because everything in between gets removed it gets old way too fast...
Spoiler Alert: It's never going to happen. Back when Ultima Online nerfed its unrestricted full-loot PVP, all the gankers crashed the forums for the next few years and screamed about how subscribers were down and it was all because their noisy disliked minority got shafted. It was exactly like this LFR stink. Big surprise, no new "PVP EVERYWHERE" games became big hits, UO continued to chug away to this day, and a minority of disenfranchised hardcores kept shitting up the forum because they had nowhere else to go.
Last edited by Grimble; 2013-09-06 at 07:16 PM.
Benevolence is a luxury for the strong - Wrathion