"Hey look guys, a subscription fantasy MMORPG has mysteriously begun losing subscribers about six or seven years after release! This is new and exciting and must be because of some design decision I will now comment upon!"
You can fucking tell which "hardcores" never played an MMO before WoW.
Please guys lets use words like hardcore or casuals in the right way. Í read here from alot of people that theyre playing wow kinda hardcore. The only people playing hardcore wow are top 5-10 Guilds. They play in progress 12-15 hrs a day for sometimes weeks. Guilds playing 5 hrs 5 time a weeks still seems hardcore for casuals but compared to other hardcore games thats nothing.
And the word Casual says nothing about the quality of players just about their time effort. And dont get fooled, noone at blizzard listens to either casuals nor nolifers, they just look at statistics and want to keep as much players as possible to earn more. Every game change is an attempt to get new players and keep old subs.
Casuals didn't ruin WoW, Blizzard did by making everything accessable to anyone who bothered to press "join queue" with the raid finder.
Bringing a little sarcasm to you every day
Bliz introduces the ability for entire guilds to transfer off servers and next thing you know a majority of the raiding guilds on my server transfer off.
Bliz has a half off sale one weekend and the next thing you know your server is pretty much dead.
Funny part about all of this? Just about every person I know that left my server for the mega servers still aren't raiding.
Did LFR cause either one of these issues? No.
Know what the biggest gripe I hear from my friends that have transferred to mega servers is? People expecting everyone to already have a full clear of normal in order to run normal mode.
LFR isn't the problem, the problem that has existed since BC: you must outgear the content in order to run the content.
Not everyone looking for people for a group is like this but there's enough that are. And then people bitch because "OMG, people don't have to meet stupidly high requirements anymore to run the current tier."
Let's go back an expac or two:
BC: in all heroics you had to use CC etc. Heroics were "hard".
LK: Did you know that hunters finally got a flying frost trap back then? Do you know how often I used it in any heroic dungeon? Never. Heroics were faceroll from the beginning. This is also when WoW hit it's peak.
Cata: because people bitched because of faceroll heroics, Bliz decided to start requiring CC again ON TOP OF changing the healing model. What made things difficult here: 1) you have part of a player base that has never had to use CC before because they had started in Wrath and 2) a lot of healers did not like the healing model. To top that off, 10/25m raids shared a lockout and gear. People started leaving in early Cata. Entire raiding guilds were breaking up due to the difficulty of tier 11. To help with the hemorrhaging, Bliz implemented LFR.
MoP: the heroics are more faceroll than any of the Wrath ones were, but then you hit a brick wall stepping into MV.
But no, let's keep blaming the casuals. The nostalgic "BC was better raiders" had no part in any of the reasons why people left.
Last edited by taheen74; 2013-09-06 at 09:04 PM.
"Look around you. We're all liars here, and every one of us is better than you" - PB
I don't know but everytime blizzard change even a small thing to make it less time consuming or more "fun" i feel wow is moving away from the mmo genre, is really more fun now tanking than how it was in bc for example? Is the change to stats and talents really needed? For me no it isn't more fun it's just more easy to understand without a bit of effort.
How about we let the parenting of kids to... their parents? No, seriously, World of Warcraft is a videogame. Gaming it's supposed to be a fun activity (if you have that fun through challenges, social interactions, etc is completely up to you). Not some kind of "School of Hard Knocks about the Real World".
I never understood the term "casual" when used in context with WoW. WoW was never meant to be the exclusive hardcore game of all times, time-consuming yes, absurdly hard no. As I see it, the percentage of truly hardcore people in WoW is really low, so if anything "casuals" as most people call them (I call them simply players), are the ones keeping the game running and alive. Exclusive content =/= good game design. It is good game design for a select few and a very bad design for the majority. I myself have enjoyed immensely Ultima Online and EverQuest for example, but WoW has hit the sweet spot imo with content for everybody.
So "casuals" may have ruined the game FOR some people, but the game is better overall no doubt.
I am a casual player, but Blizzard's mistake is to cater to the casual player. You do not focus and cater to casual players. You should focus and cater to your top 10% or top 20% of the playerbase. That doesn't mean you shouldn't have content for casuals, you should have plenty of content for casuals. But you should not focus your game around casuals. Casuals are gamers that have no investment in the game, they will quit if they don't like the game or if they find a better game.
The casual gamer is not the ones laying the foundation of a community, it is usually the top 10% or top 20% of gamers that are. Builds, specs, strats, websites, fansites are usually not created by casual games (with exceptions). Casuals are the ones that consume that content.
A perfect example is a company like Zynga, pretty much the Mecca for super casual gamers. Zynga was flourishing will millions of players. Then it literally all stopped and they almost went bankrupt. Catering to casuals means your game will be extremely volatile and not stable. If you want to make a quick buck then focus on casuals, if you want stability focus and cater to the top 10% to 20% but also give the casuals content.
The point should be to try and convert casual players to hardcore players. What WoW is recently doing is converting hardcore players into casuals.
Anyway, I do not anything to be hardcore, the game has taken a turn to cater to casuals in just about every aspect of the game except Heroic Raids, that means content changed and not in a good way. It is really a concept, I understand that I am not the meter by which all content should be judged, I do have the opinion that the game took a nose dive, it has become a breeding for the casual player.
It coincides exactly with the game turning to shit. Coincidence, maybe. My opinion, which is such tortured logic I guess, is that casuals ruined the fucking game. They made it generally worse and we have a company that will sacrifice their left nut for an extra buck. Fuck gameplay, lets go after the farmville crowd, so then that follows with "we have to change some shit" which they did.
Enjoy the game though. The gameplay must be stellar for you, I just didn't buy into that whole thing.
You know what's funny? When WoW first came out, if you said you were a "hardcore WoW player" people would just laugh at you. WoW? Hardcore? LOL.
"We've always had a lot of churn. Historically we were able to attract more new players."
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
I hate these casual Fridays ruining it for real Fridays.