Here's the problem.
There is a very easy to define limit to how hard any element of the game should be made. There is none when it comes to how easy it should be made, and most forum requests reflect that. As the game gets made easier, folks continually want MORE of the same exact sort of thing to happen, and you wind up in a pattern of constantly attempting to placate a playerbase who is never content with how much more convenient the game became.
Benevolence is a luxury for the strong - Wrathion
So how was WoW ruined to begin with?, because last I checked, it still has more subscribers than any other mmorpg.
I don't get it either.
1. Many people assume WoW has been ruined, which it hasn't been; you can find this out just by looking at how many subscribers it has
2. Many people assume "casual" means "baddie", which it does not. A "casual" is someone that plays the game casually.
The only thing "destroying" WoW is time.
As time goes on:
-There is less and less to add to the game.
-The experience is less "fresh" and more "stale" for everyone playing it
-The engine and graphics fall farther and farther behind their potential
-There's less lore that hasn't already been added to the game causing more "out of their ass" lore to be added to the game
-Players who've been playing for a long time have higher and higher standards about how good everyone should be which leads to:
-New players fall farther behind growing more and more intimidated to even interact with anyone else for fear of being trashed for being a "noob"
-Aging player base (WoW isn't as exciting for someone 14 years old today as it was 9 years ago for reasons already listed and more). As player base ages a growing percentage of the players get full time jobs, families, or just grow out of gaming.
Time is the reason WoW's subs are declining, above and beyond anything else and there is absolutely nothing Blizz can do to stop it. They can slow it down a little maybe if they make the right decisions, but nothing will change the fact that this game is old and we've already done the Illidan and Arthas storylines that were so popular back in the day.
Bottom line: No one plays WoW forever, and the number of people in the world who will ever want to play WoW is not infinite.
WoW is NOT in ruins yet. The player base and Blizzard would not be a fault, if something did happen. It would take a real life apocalyptic event to stop the designing, developing and playing of WoW. What I'm trying to get at is time is changing. That is the real problem with what's going on. WoW is dated, but not dead yet.Did casuals ruin WoW and if so how?
This entire argument is such bs everytime I read it. Back in vanilla and bc I only raided 2 nights a week and we had no trouble clearing anything - so by definition I was a casual raider but because our guild cleared most content quite fast people labelled us "hardcore". Casuals had nothing to do with ruining WoW - not that it's ruined ;/
Like many have said the only thing destroying WoW right now is time and the way Blizzard works - which is very slow.
Last edited by Frakchaw; 2013-09-04 at 07:20 AM.
Casual's didn't kill WoW what killed WoW was their own choice in turning the game and focusing more on the casuals and not the raids/pvp
Why do people think players ruined the game, Blizzard are the only ones directly capable of ruining it.
Well first of all casuals have been around since the beginning of the game. No it's not their fault the game is at the lowest point it's been since the Burning Crusade. You'll never get Activision to admit they are at fault but as a customer you are left to the obvious facts (quarterly reports) that it is. The simple truth is it's Activision's fault that the game is declining because they've changed Blizzard's development plan to match Activision's marketing plan. Make the game easier, sell to a wider customer base. While that's a nice influx of revenue for the first year, it's not good for the long term (keeping players longer than the standard 3 months). It doesn't encourage customers to return either, because they either beat the game or moved on to a more in-depth game.
This plan may have been a good idea at the time (cataclysm) but it's obviously failing to keep it going now, because threads like this keep popping up every day on the official forums (more than the usual) and the stockholder quarterly reports support the complaints. If Blizzard changes their development plan to increase the game's difficulty (not just in raids) and keep their marketing plan the same as it is now then yes the game will recover slowly. This is a proven fact as supported by the quarterly reports from Wotlk. When Blizzard changed their plan to make the game easier in Cataclysm moving into MoP you can see the game's subscribers falling a million or more every quarter up to now. We're now at 7.7 million subscribers. Wotlk after 1 year was at 12 million subscribers .......................................................................................... .......................................... Ima just stop before I get all Bill O'Reilly up in this thread ok.
TLDR: If you make the game so easy it's a single player game, it will be treated like a single player game. Played, beaten, dropped.
The above illustrate your absolute lack of knowledge of the VG sector, congratulations.
And if you don't have a massive inflow of new players to keep up (like in BC and Vanilla), you're screwed. MMO market is saturated, you can no longer afford churn.
Goldilocks, playing WoW:
'this content's too hard'
'this content is too time consuming!'
Benevolence is a luxury for the strong - Wrathion
Yes. They cried that they can't put some effort and raid in 25 man setup, but want to be hardcore no matter what. So Blizzard decided to bring 10 man on the same table as 25 man. This marked the end of hardcore fun raiding, where bringing people together actually mattered something. Now, those casuals can raid just fine, but they are still leaving, so Blizzard have to add some stupid elements to the game, which entertains casuals for short time interval and becomes boring again, so they leave again. This is actually a closed circle: you can't feed casuals, because they can't master even single aspect of the game and rush to the next. They play a bit and become bored.
"That is in their nature" (c)
Last edited by Ethas; 2013-09-03 at 08:50 PM.
The Mists of Pandaria coming on September 25