When you can just walk in and push over Garrosh/Deathwing, it completely trivializes the lore and build up of those characters.
Keep in mind that when I talk about LFR/heroic 5 man difficulty being too easy, I'm a healer. I see the healthbars. In the 5 mans the healthbars barely budge, and in LFR they go down for about 15 seconds, in which time all you do is spam your AoE heals.
It is braindead gameplay, and SHOULD be unacceptable in a game with WoWs reputation.
I've never really understood the arguments that casual players ruined the game. I don't feel it's ruined, personally. If someone is so "casual" that they don't want to do LFR, dailies, etc, then they don't have to. If someone is so "hardcore" that they want to do the hardest difficulty of raids, then they can do so. The system can be improved, but this is the best way for everyone to get as close to what they want as possible...at least I see it that way.
And as far as who to blame, don't blame players that have a different play style than yourself. Voice your concerns to Blizzard, who decided to let more people raid, and make more "casual" things to do throughout this entire expansion. They were the ones who implemented LFR - not casual players. They were the ones that chose to let more people see raids - not casual players. They were the ones who designed every expansion - not casual players. I, personally, see no major problems, just some things that could be tweaked a little. I like how things are now, for the most part. But I try to mind my own business, and I have fun in my own way that doesn't affect other people - basically caring only what I do, not others.
3 hints to surviving MMO-C forums:
1.) If you have an opinion, someone will say that it is wrong
2.) If you have a source, there will be people who refuse to believe it
3.) If you use logic, it will be largely ignored
btw: Spires of Arak = Arakkoa.
Oddly enough though the developers probably share that sentiment. That's EXACTLY why lfr was introduced. Without it raiding or raid content would become really weak sauce.
Casuals didnt ruin WoW, blizzard did. Imo it was by features like LFR or random dungeons etc where they took out the need for the community aspect of the game.
I would give this to the TBC the time when I started playing and by this the game completly consumed me - which was awesome by that time - and it was by the sole
need for community and teamplay, good behaviour in /2 etc if you wanted to achieve something etc.
But with features like LFR or random dungeon all this is gone, you dont need to know anyone outside your guild and you just push a button and play with people you will propably never meet again. I guess you can guess the rest by yourselves.
I understand these are stepping stones for smoother transitions into normal raids, but still..
It took me exactly two minutes to come up with that idea. I'm sure Blizzard--if they desired to--could think of even better ideas. Something like that would probably take a lot of the sting out of not having raids around for those who don't partake in normal/heroic raiding.
Not that Blizzard would ever do this because raids are a signature thing about WoW. But that sort of MMO expansion design--which Blizzard is entirely capable of doing--would have some legs.
Something like that would tend to engage people, especially 'casual' players (whatever they are), in a way they might not be now.How many MMO's of different types are talking about releasing content on a bi-weekly or monthly basis? This model of content release--even if not specifically my idea--is the next big thing.
Last edited by MoanaLisa; 2013-09-13 at 06:08 AM.
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Warrior, getting my face smashed in because I love it
"The Perfect Raid Design Drawn by me .
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
But the difference is Raids last longer, or, are suppose to.
With dungeons, you'd have to gate them again which no one likes.
I'm actually not opposed to this idea for two reasons: LFR and Flex.
With LFR and Flex you kind of defeat the purpose of lasting end game content.
The amount of dungeons needed to cover a raid tier would've been quite a few but now that players can limp dick the final boss in the face while blindfolded it may only require 3 or 4 dungeons.
"I feel like I'm taking crazy pills." - Mugatu
Casuals didn't "ruin" the game and I have nothing whatsoever against them, I'm sure they have things to do in life that are more important than a video game. Blizzard ruined their own game by catering to them, while keeping really no drive for hardcore players.
Wow has the best world, resources, money and constant updates of any of other game out there in the market. Its not a matter of time people...
I still want to level up an alt in the new "after Cataclysm" world that Blizzard created but I want to do it in an environment where people are doing the same thing I am. I just cant level up while the world is ABSOLUTLY empty and no one is roaming and living the experiences of the outworld, only queuing up in LFG. Just watch youtube channels like wowcrendor and company...the guy has a "level up in the world" experience and in EVERY video he is alone doing quests all by himself...its so lonely and boring and its not a rewarding experience like it used to be. In the old days at least people leveled up on the outworld at least until level 30/ 40 (Stranglethorn levels and such). Everytime I decided to create an alt and level up I ended up adding people to my friend list and encounter the opposing faction and living experiences and adventures that NO SCRIPTED MECHANIC can ever recreate for me.
I still think Blizzard can create an environment where people and players can create their own adventures and don't focus so much on content and scripted events. Hell, my best moments where passed with people and not "content" I still cant understand what makes people want to see 100% of the content when world of warcraft has never been about that...its about the experience and adventures and the search of rare rewards that only a few people can get.
And once you get it...you feel an amazing feeling.
Last edited by Shadowpunkz; 2013-09-14 at 08:52 PM.
Plus, no one said that time is THE only thing causing drops in subs. There are other factors, such as the competition from F2P games and screwups made in early Cata and early MOP, just to name two.
I think this thread shows that more than anything, people thinking they know more than Blizzard about how to design Blizzard's game and how it should work ruined WoW. It has nothing to do with casuals, or elitists, or any of that bull. It's the community, getting their panties all in a bunch because Blizzard won't make the game exactly the way they want Blizzard to, and instead of just moving on and finding something that fits their needs better, they spend day after day whinging about it on an internet forum.
See ya, MMO-Champion. Maybe I'll come back when you have some posters and mods who aren't thin-skinned toadies.
Blizzard ruined the Game because they casualised the Game until it was unplayable. They removed every complex part and that removed alot of fun. And all these Retard-Finder things were the deathblow to the Game. Right now you can level solo from 1-90 no problem. You don't have to communicate with a another person.
And the worst part is that this were all unneeded changes. Casuals had enough to do in TBC and most of them liked TBC way more than Casualysm and Pandaland.
If anythnig, the game has been damaged by attempting to cater to the upper fringe of the player curve for too long.
I was amused by this comment:
The only difference between now and vanilla is that "60" became "90" (and it takes slightly less time). It was never the case that one couldn't solo to level cap with "no problem".Right now you can level solo from 1-90 no problem.
Lots of casuals left due to BC. Lots of new players were coming in to balance them out. That supply of fresh marks for the ponzi scheme has dried up.Casuals had enough to do in TBC and most of them liked TBC way more than Casualysm and Pandaland.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
I hate these casual Fridays ruining it for real Fridays.