Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
Yes Casual's ruined wow, and I will tell you how.
Our being in the game has caused the elitist jerks to scream and shout and cry so much about everything that we casuals enjoy, that it spoils the enjoyment of the game of everyone else. so you could say that we have ruined it by proxy.
Casuals don't have the 'power' to ruin the game.
People who are of the opinion that casuals ruined the game need to accept the fact instead that it was completely only Blizzard's choice to try and appeal to as broad of an audience as possible. Blizzard could've easily just said: "No, we want -this- and -that- to be the design philosophy of our game and if that isn't appealing to a big part of the potential customers then that is fine and they can play other games."
Has Blizzard catered to casuals? Yes and no. They did in my opinion half-assed attempts at trying to give casual gamers the experience they might be looking for, but they're still pretty far off the mark of offering a game that can engage casual players. At the same time they also half-assedly alienated the hardcore playerbase. It seems to be one of those trying to please everyone, but really pleasing nobody adequately kinda things.
"Lose your mind and fulfill your life."
IMO the game turn a lot worse after the homogenization and unified 10/25 man lockouts.
Well, this video say most of what needs to be said:
I used to not care about LFR, but nowadays I think it is a bad thing. A lot of people simply get to max level, gear until they are ready for LFR, kill the final boss and thing that is it about the game. There isn't really enough reward difference from LFR and Normal or Heroic for a new player.
Also, what is the purpose of it? Seeing the last boss? Most people see it on youtube few days after the world first. Teaching people to play? If that's the reason, well, they need to improve a lot, there is no teaching of mechanics, no grade on how well you went, no tips in the end for you to improve your dps or reduce your overheal.
For me LFR ended up a little like the communism production problem, a lot of player doesn't care about their dps, positioning, overheal, mana management, simply because they don't need to. Also, they have lost incentive to actually raid.
This is a silly question. Casuals couldn't have possibly ruined WoW. Only blizzard has the power to do that.
Edit: All the things that made vanilla fun ARE the things that made vanilla suck. Everytime I thought about the game back then I wondered... Everything sucked. Why was it that it was so much fun. Now I realize it was the fact we were stuck dealing with poor design that it was so much fun. If they took away dungeon finder, they took away flying, made travel obnoxious again then the game would be awful. Now that we have this kind of stuff we can't go back and have fun the way it was. I really believe that. But the ways we tried to circumvent these things, the baddies we carried through dungeons, the memories we made when the community was stronger was what made vanilla fun.
Now that those times are gone we just need to move forward. And blizzard needs to find a way to make the game fun without relying on poor design. Their inability to keep us around and having fun is what's ruining the game. Dailies were never fun. Not in TBC and not now. The only difference was that TBC they were new and somewhat interesting. Scenarios could have been fun if you were rewarded for doing it and it didn't feel like faceroll busy work. Ukrainian Jobs are more involved and immersive then scenarios. I've never thought to myself "Wow thrall must REALLY hate this Garrosh guy", I thought "Okay there's a 1/30 chance of getting a blue that will replace my bracers" the day I hit 90. When I finally got those bracers my heart didn't flutter like the time I stole Fel Striker from a rogue. The magic was just gone.
Last edited by Xenryusho; 2013-09-03 at 11:04 PM.
LFR and LFD killed the community and in turn killed this game. Sure you get a group faster but you no longer have to uphold a name on your server and that is what truly killed this game.
No specific type of player ruined WoW. Blizzard just fucked it up somehow.
Something, Something, Something, Dark Side.
I laugh at the people who call casuals "entitled" because of content they want/pay to see, and yet somehow they're not blaming themselves for wanting to be "entitled" to exclusive content they pay for due to their own personal sacrifices they made IRL in favor of playing a game.
There are some decisions that Blizzard made that improved the game drastically and definitely some that are controversial. The game changes and it has changed a lot over the last 9 years; however, there is one thing that never changed - this game was targeted towards Casuals. Everything about this game has been casual and it has just evolved over the years.
TLDR: No one seems to remember that they've lost over 50% of their players, even at their peak. A 9 year old game doesn't have the same draw as it did at 1-5 years old, especially in this market?? MINDBLOWN!
IMO casuals didn't ruin WoW. I would point that at Blizzard's constant change of direction especially during Cata where the 'end game' got turned 180 degrees and almost back 180 degrees in just a few patches
Money is the motivator. He who has more money has more claim. Blizzard opted to take the more financially beneficial route. I prefer the more difficult time of WoW and having to run to dungeons etc, but I don't fault Blizzard for the route they chose.