Hardcore MMORPG was no longer a sustainable game mode
Who's got the higherground now, bitch?
Seriously though, you need to rethink your statement. Exclusive content isn't the proper word.
There are varying levels of exclusivity. You can say that everything in WoW is exclusive to people who don't have an active sub.
And you're wrong in assuming all players who liked "skill gated" content are 12/12 HC master raiders. I for example have only cleared MSV Heroic when it was current. Did I bitch and moan about the other Heroic encounters I didn't get to see?
If anyone is going to be labeled entitled it's this new breed of player waving the "casual" flag.
Stick to snowflake and no-lifers if you will but entitled isn't one of them.
Its the same game but more refined and less grindy, there is no harder or easier. The problem with the game is the ppl playing it.
The issue with this sort of discussion is that video game types tend to equate 'hard' with twitch mechanics.
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Benevolence is a luxury for the strong - Wrathion
There's a word for people who create threads like this and use that word.
There are no bathrooms, only Zuul.
The term "casual" is so subjective. If by "casual" you mean the 95 or so percent of players that won't kill HC Lei Shen while current, then I'd have to say no, they didn't ruin the game. If by "casual" you mean the people that only have time (or desire) to do LFR each week, then no, I'd say they didn't ruin the game.
In fact, I don't know if anyone ruined the game, because I haven't had this much fun with the game since WotLK.
This is actually the first time I can recall having stuff to do outside of raids (too much in fact!). This is the first time that I will be in a guild that didn't clear a full heroic tier (we will be 10/13h unless we get realllly lucky with DA this week), and I am perfectly content with that.
The problem isn't the "no-lifer, entitled, special snowflakes" It is the entitled instant gratification crowd of "Casuals", Because let's face it, without that crowd, LFR wouldn't exist.
Let's put it this way, let's say two people buy a game. They both pay the same $50. Player A beats the game easily, Player B is stuck on the last mission/boss and can't beat it. Player B now has two options, does he:
A.) Keep trying, until he is good enough to actually beat the game.
B.) Call Activiventendotari and tell them to make the game easier.
The correct answer is "Option A", sadly, the WoW community has chosen "Option B".
No child these days ever gets to hear those all-important, character building words: "You lost, Bobby! You lost, you're a loser, Bobby!" They miss out on that. You know what they tell a kid who lost these days? "You were the last winner." A lot of these kids never get to hear the truth about themselves until they're in their twenties. When their boss calls them in and says "Bobby, clean the shit out of your desk and get the fuck out of here, you're a loser."
Apply blizzards model to any other subscription service,you'd be outraged:
Netflix adds no new movies for a year, you click a new movie, there's a $5 fee.
You're in an accident, click your onstar button, but there's an addition $20 fee for them to help.
You turn on your tv only to find all you get are the infomercial channels. Every other show is pay per view.
See how dumb that model is?
WoW was never a hardcore-focused MMO.
People who believe it was are delusional.
Did they perhaps go a bit overboard with making it more casual friendly? I believe they hit the Goldilocks zone in wrath and just didn't realize it.
Something, Something, Something, Dark Side.
Right now atleast I can say PvP is fun and Challenge Modes. But fucked if you think I'm going to start raiding again when I can limp dick my keyboard and experience what I wanted out of raids. Love my guild but damned if I'll waste time in Normals again.