Taking longer is NOT by definition harder.
What part of resistance gear made an encounter hard ?
It didn't, when in fact resistance gear made an encounter easier in being a flat, passive, reduction in damage taken.
The gathering of the gear is what took the time and effort.
What did attunements where repeating content no longer applicable to you or those needing it actually achieve aside from waste time and effort.
The community is more knowledgeable than ever, and has access to more information than ever.
You cannot compare the difficulty when you as a player are way more experienced.
The content for the "hardcore" audience is still only being cleared by a small minority of the playerbase while relevant, so the difficulty is still there.
Nothing is being ruined, just a lot of players simply don't give a damn about it anymore, because a watered down, trivialised experience is a compromise they are willing to take over the arrogant and elitist stench that has permeated traditional raiding.
Oh a super original post!
Im so excited!
The poor Blood Elf male was stripped naked. Hoof imprints on his muscular back. The magnataur female had him up against a ruined wall of some ancient ice troll grounds. His legs were spread revealing his tight poop launcher. He was shivering. Northrend was never kind.
The magnataur roared in dominance! The blood elf was confused, weren't the males the alphas and more dominate? Everything he knew about magnataur mating was about to change...
WoW US forums in a nutshell.
Casuals can't really be entitled. Or they can be... but everyone is.
People just want to get as much fun as possible out of a game, and an MMO is a longtime commitment between game provider and subscribers and MMOs are usually for this reason prone to feedback.
The things is though, that no matter how hard casuals might've complained and whined about something in the end they'd not have gotten anything unless Blizzard had been 'greedy', in the sense that they were trying to get as much customers happy as possible and thus get as much money as possible.
The casuals hold no blame. It's all entirely on Blizzard's shoulders in what direction they decided to take the game in.
And honestly the casuals are right... the 'hardcores' are just a temporary bunch on the block that feel like superstars in WoW for averagely 2-3 years before they too get burned out from all the raiding and start playing the game more casual. There is almost no such thing as a permanently hardcore raider, they all quit after a few years. And then they turn into casuals and start realizing all the things that are lacking from the game to be able to have casual fun with it.
Maddest of them all.
at this point in the game, blizzard is milking the "casuals" for their money. that's really all there is to it. pre-LFR they had 12+ million subs... now they have a lil over what... 7 million? yeah the game is clearly better. The reason casuals ruined the game is because they whine about "I PAY $15 TOO!!!" and its like okay... but you should be able to do everything in the game. Game is a shell of its former self, I even read a casual say "wow was never a great game" LOL, its just so obvious.. So casuals can enjoy their watered down raids and whatever... Imma go play other games, like that new Final Fantasy MMO that looks great.
It's threads like these, where I wish we wound finally put forth a proper definition of casual and just call shit players, shit players and dedicated players with time constraints just dedicated players with time constraints. Anyway, how would a playerbase, however you define them, be able to ruin a game (besides behaving badly)? There is only one instance that can ruin this game and that would be blizzard. While I'm not too keen on many aspects of the current wow considering the shit you see elswhere in game development at the moment, wow is actually still quite reasonable.
Last edited by Haidaes; 2013-09-04 at 05:16 AM.
As a whole casuals did not ruin WoW. It is really Blizzard who is responsible in the end for the changes. If there is to be blame on casuals then it would be a segment of casuals and not all casuals just as being casual does not directly mean you are bad. There are bads that are casual and bads that are no-lifers. The no-lifers will usually hide as a casual and are known to spend countless hours on the forums everyday behaving as if they speak on behalf of all casuals. These players tend to be the hardcore fans or just the hardcore addicts who cant accept responsibility for their own shortcomings.
Last edited by nekobaka; 2013-09-04 at 05:32 AM.
No, blizzard ruined it by catering to them. Casuals don't have enough knowledge of the game to understand what makes certain things good or bad generally, and therefore catering to them generally ruins the game (LFD, LFR, Normal/Heroic toggle, etc.)
what the hell is a casual these days anyway. It has lost its meaning and now is just used as an insult. Yes blizzard made this game much easier and no i dont enjoy it that much either. Better than cataclysm still tho. And im still playing and enjoying
Blizzard stated they changed the raiding lock because, apparently, casual felt that it was mandatory for them to do 10 and 25 men normal and hard mode and they had time restriction and all that crap
It's now replace with Looking for retard and with the incoming flex for retard,
So nothing has changed, it will always be mandatory to do all 3 modes ?
You know, I never heard someone saying anything bad about 10 / 25 mode.
Now, you have to face to new new elite of wow and with their op 10 men modes ( 6 friends leading the group and replacing 4 guys each weeks)
Blizzard made some bad move and they are always saying ¨But it's for the casual gaming experience¨
It's just a stupid excuse