Originally Posted by
RickJamesLich
Ok sleep nap time for real after this. I know plenty of people that were into warcraft because of the whole "forming an army" aspect. Keep in mind that before the MMO, warcraft was a huge RTS series that was exactly that. So in that sense, I think raiding being in the game was a huge aspect, if you couldn't ever form an epic army, it would've been a big let down for many players (such as myself). In that sense, I feel it is totally justified. It's like if Call of Duty only had a single player mode... again, while some would still play it and the company would save money, a lot of players would not be interested (and a lot of hype and attracting new players would die in the process).
Also, there are plenty of people that don't do normal mode raids here. I don't think it's a stretch to assume they didn't do "normal mode raids" in BC, do you agree?
And I think LFR's "success" came largely from it being the main source for progression for almost all players - there were alternatives, but they paled in comparison to the chance for reward and effort in LFR. Essentially, it was where the rewards were at, so people flocked there. If they put the rewards in a different place, would LFR be successful? I think not.