Casual players didn't ruin the game, entitled casual players did in concert with Blizzard's pandering to them.
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1. 4 raid modes of which you can only do 1 if you so desire, but more time gives you the ability to do all 4 and thus have an edge over others
2. daily quest hubs, a lot of them and their respective quests give valor points and those can be used to purchase even more stuff
3. easy 5 mans that those who have a lot of time at their disposal can spam to their heart's content and again get an edge over someone who cannot spend as much time
Were it skill based we'd have a single mode of difficulty with commensurate rewards and more time spent would not matter, because if you could beat it you would reap the rewards. Now you can just "spend a lot of time" getting enough valor to gear yourself up. Or welfare epics from LFR.
I like dungeons and I can tell you do too, but having *a lot* of dungeons wouldn't work for a lot of reasons. People would just get sick of running them, with raiding the zone is simply much larger and with only being able to do it once a week, it has a lot more longevity. Beyond that, having just one type of content makes it hard to balance, even if you have a lot of different modes. For example, a lot of newer guys complained about cata heroic dungeons despite the fact that they could just run normal, likewise here, heroics would have to be nerfed to be pretty easy or otherwise people would get upset. The next step from there is they clear all the dungeons too fast and people get bored with the content.
I know a lot will hate to here this, but if WoW lost raiding the game would lose subs, plain and simple. Even from non-raiders, because they wouldn't have any sort of next level to get to. That's what has happened in other MMO's, if there's no depth to the end game content, there's not much of a reason to level. Sure, you could make an alt, but at that point, why level that if you'll have the same problem your main has?
casuals are what pay for the games development, maintenance, and any improvements. for the so-called hard-core gamers, you should be thanking the casual crowd, as without them you wouldn't have a game to play, or people to lord your 'vast superiority' over.
Your mother was a hamster, and your father smelled of elderberries.
Have fun as a Drood in Vanilla when you're solo. And use your fucking brain, WoW-Scrub - its about not being able to group even if you want to. There is no Groupcontent while leveling at all.The only difference between now and vanilla is that "60" became "90" (and it takes slightly less time). It was never the case that one couldn't solo to level cap with "no problem".
WoW is just dead for Non-Casualscrub players - there is no challenge at all, all classes are the same and the only timesink are casualfeatures like companion-pets, mounts and this terrible "retexture" feature.
This pretty much. I think people on here forget that WoW is *meant* to be a social game, one in which you make friends and tackle obstacles, but they changed and nerfed it so much it lost a lot of that in the process. Leveling now you pretty much never group up for anything, whereas prior you'd engage with a lot of people and make friends in the process. Once you hit 90 you're pretty much grouped up with random strangers you'll never see again too. Now to that end, they are definitely making anti-social guys happy, but I'd contend WoW really isn't the right game for them in the first place. In the process though they make the game a LOT more boring for people who actually did enjoy the original format.
Coordinating with 40 people for 4 nights a week to progression raid is not a viable lifestyle for 95% of WoW's population. It was an unsustainable model.
And with almost 10 years of WoW content, its natural that older content gets deprecated -- it happened every expansion, now it happens almost every patch cycle. It removes the barrier to players returning, knowing they can 'catch up' to their guild in a reasonable amount of time.
As someone who remembers farm raids in TBC era, just to replace retiring progression raiders, it was painful.
There's opportunities for Blizzard to tune the end game model further, but its better now than what it was.
To think that casuals ruined wow is a complete joke. Without them, this game would have 1 Mil subs. Ive played since later Vanilla, and everything blizzard is doing seems appropriate for the time. LFR, Flex, etc. I dont have alot of time to dedicate to this game anymore, so I have become a casual when I was once hardcore.
Oh wait, that game doesn't exist. It will never exist. You are irrelevant.
How does that feel? Does it give you tears? May I have them to polish my welfare epics?
its only certain casuals who ruined it. it cant be them complaining about raiding. only the real raiders state real problems and thats what blizz listens too. pvp on the other hand...those arena whiners never stop screaming.
Spoiler: It's never going to fucking happen.
The "old game is old" argument I don't think really works, considering blizzard always re-invents stuff and is releasing content every 4 to 6 months. IMO the problem is they aren't hooking in new players because the experience is pretty boring. Is it a more casual experience? Yes, but it's also kind of a forgetful one at the same time. As for blizz "regretting throwing their fans under the bus" I guess we'll wait and see. They may regret it at the next quarterly results meeting where they find out they lost more subs perhaps?