14 bosses is a bit much, I'd rather have 2 raids with 7 than 1 with 14
I prefer big raids with alot of bosses, so looking forward to this.
It's also friendlier to casuals, as more bosses = smoother difficulty ramp up curve.
ICC had 12 bosses, Dragon Soul had only 8 bosses. In both cases a wave of boredom erupted after a while because of the lengthy wait for the next Expansion. 14 bosses in this case isn't at all a problem. Plus as others have said, if you really got a problem progressing in this raid with several raid days over what will probably be double the time we've had for Mogu'Shan/Heart of Fear/Terrace & Throne of Thunder, if not more...something's wrong with you or your guild, not the raid.
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The annoying part about 14 bosses is the time it takes to farm and get back to your progress. Obviously it also depends on the amount of trash.
It is a LOT of bosses now when you cannot even skip some of them (like tier 14).
(It obviously depends on the amount of time the tier will last. I doubt it'll last much more than 7 months)
Last edited by Karlzone; 2013-09-05 at 09:58 AM.
u dont like that... Go get to vanilla and kill 10 MC or 8 BWL bosses and then tell me thats not to much xD
you gonna clear 14/14 in one evening anyways
so not a big problem at all
OT: No, there is no such thing as too many bosses, especially not in the xpac's final tier. Remember, even if Blizzard can pull a much shorter time between 5.4 and 6.0 we'll probably raid SoO for more than half a year anyway. Assuming you're the standard raider which means you'll clear normal far before the content is over and probably achieve 50 - 90% heroic kills in time as well, it's actually good if you take a few weeks to clear normal, because it means you will take longer to get into heroics, heroics will probably keep you raiding longer. It would be a bad thing if the majority of raiders had 7/14 HC in week 2 because you'd be out of stuff to do in the first months. This is actually one of the things Blizzard vastly improved compared to Cata's 2nd and 3rd raid tier, we should be thankful they saw their errors from back then.
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more bosses the better....i miss naxx and ulduar.
I was asking myself the same thing, but considering every last raid was on for about a year it's a good thing, but true with 4 difficulties and the fact that the majority will clear the bosses on lfr, flx and normal it's going to get boring.
it doesn't matter if there are 14 bosses. What actually matters, is how much super annoying time consuming meaningless stupid thrash packs are inbetween these bosses.
14 seems fine to me, I wonder how pull-heavy the raid is?hated the amount of pulls in ToT
When you split a 15 boss raid in two, so we have a raid of 7 and a raid of 8, it means that when it comes to heroic progress they can focus on 1 dungeon at a time if they only have 1-2 nights a week. They wont have to clear 7 or 8 bosses in normal to get to the next "easiest" heroic boss like people had to do in ToT.
It also means when everything in 1 instance is down on Heroic, they can stop doing that one/farm it on an off/bonus day while they work on the other instance.
Yeah, guilds with limited time could extend when it comes to a long linear raid like this but there's a big problem with that; firstly no gear for the reset if you spend all your time on progressing the 12th boss. Secondly because it's one long raid, and you've extended it, the previous 11 bosses will remain dead until you reset it.
Which means nobody can pug anything for that week. If there were two instances and you say "OK we're focusing on this one this week with our raid night" it lets your members still be free to pug the other instance and have a shot at some gear drops.
There is literally no benefit to a single 15 boss instance apart from it feeling supposedly "epic". 2 dungeons with 7 +8 is still the same amount of content, just presented in a more true-casual way imo.
Also, ToT heroic had 13 bosses and the difficulty curve is all over the place, especially in 10man. So that particularly argument holds no water anyway.