Page 5 of 7 FirstFirst ...
3
4
5
6
7
LastLast
  1. #81
    Stood in the Fire Drakiru's Avatar
    Join Date
    Aug 2009
    Location
    Belgium
    Posts
    370
    14 bosses is a bit much, I'd rather have 2 raids with 7 than 1 with 14
    Youtube Channel
    ---------------------------------------------------------------------------------------
    Minecraft Map: Valley of Ages(map is out of date)

  2. #82
    Quote Originally Posted by Drakiru View Post
    14 bosses is a bit much, I'd rather have 2 raids with 7 than 1 with 14
    I'd prefer one with 14 than 2 with 7. You can't please everyone.

  3. #83
    I prefer big raids with alot of bosses, so looking forward to this.

    It's also friendlier to casuals, as more bosses = smoother difficulty ramp up curve.

  4. #84
    Stood in the Fire Number Eighteen's Avatar
    Join Date
    Feb 2011
    Location
    Constructing additional pylons.
    Posts
    458
    ICC had 12 bosses, Dragon Soul had only 8 bosses. In both cases a wave of boredom erupted after a while because of the lengthy wait for the next Expansion. 14 bosses in this case isn't at all a problem. Plus as others have said, if you really got a problem progressing in this raid with several raid days over what will probably be double the time we've had for Mogu'Shan/Heart of Fear/Terrace & Throne of Thunder, if not more...something's wrong with you or your guild, not the raid.

    -Credit to Mythriz for the signature and avatar!

  5. #85
    Quote Originally Posted by Moon Blade View Post
    not trying to be rude or anything but if you're struggling to clear them on 5 nights a week of effort the wall is your guild's ability and nothing more. Flex raiding is targeted for your guild so you can complete it, get meaningful gear that isn't dreadful LFR experience and even get glory of the orgrimmar raider. Having 14 bosses isn't too many though.
    Flex is in no way targeted at players who do heroic modes.
    The annoying part about 14 bosses is the time it takes to farm and get back to your progress. Obviously it also depends on the amount of trash.
    It is a LOT of bosses now when you cannot even skip some of them (like tier 14).

    (It obviously depends on the amount of time the tier will last. I doubt it'll last much more than 7 months)
    Last edited by Karlzone; 2013-09-05 at 09:58 AM.

  6. #86
    High Overlord
    Join Date
    Nov 2012
    Location
    Austria
    Posts
    112
    Quote Originally Posted by chosenkiwi View Post
    The problem is not the number of bosses but your guild raiding quality. 5 nights a week and not 13/13 only suggests to me that you have a few if not many bad apples in your roster.
    if he has 11/13 HC, its more then most of the guilds, talking from bad apples is a little bit exaggerated

  7. #87
    Quote Originally Posted by Flura View Post
    if he has 11/13 HC, its more then most of the guilds, talking from bad apples is a little bit exaggerated
    I see what he means though. It's generally the same people making mistakes when you are stuck on a boss for a long time.

  8. #88
    Dreadlord Choice's Avatar
    Join Date
    Dec 2010
    Location
    Gold Coast, Australia
    Posts
    889
    Quote Originally Posted by Megamisama View Post
    Please remember me when you see that Blizzard announces that they'll add a stacking nerf. Remember that I was right.
    hahaha. I'll do what I can...you...

    Avast | Signature by Pangcakes | YouTube Channel

  9. #89
    u dont like that... Go get to vanilla and kill 10 MC or 8 BWL bosses and then tell me thats not to much xD

  10. #90
    you gonna clear 14/14 in one evening anyways
    so not a big problem at all

  11. #91
    Quote Originally Posted by Moon Blade View Post
    not trying to be rude or anything but if you're struggling to clear them on 5 nights a week of effort the wall is your guild's ability and nothing more. Flex raiding is targeted for your guild so you can complete it, get meaningful gear that isn't dreadful LFR experience and even get glory of the orgrimmar raider. Having 14 bosses isn't too many though.
    I agree my guild raids 3 nights a week for 3 hours and we've missed about 5 lock outs this tier due to people missing and we're 10/13 heroic, if your "hardcore" enough to raid 5 nights a week then unless your only raiding for like a hour a night you need to be replacing people that aren't preforming, not reducing the amount of raid bosses.

  12. #92
    Quote Originally Posted by Proberly View Post
    It's also friendlier to casuals, as more bosses = smoother difficulty ramp up curve.
    That's not necessarily given, but at least there was some statement SoO would have a better worked out ramp up. ToT was a disaster in that respect.

    OT: No, there is no such thing as too many bosses, especially not in the xpac's final tier. Remember, even if Blizzard can pull a much shorter time between 5.4 and 6.0 we'll probably raid SoO for more than half a year anyway. Assuming you're the standard raider which means you'll clear normal far before the content is over and probably achieve 50 - 90% heroic kills in time as well, it's actually good if you take a few weeks to clear normal, because it means you will take longer to get into heroics, heroics will probably keep you raiding longer. It would be a bad thing if the majority of raiders had 7/14 HC in week 2 because you'd be out of stuff to do in the first months. This is actually one of the things Blizzard vastly improved compared to Cata's 2nd and 3rd raid tier, we should be thankful they saw their errors from back then.
    There are too many design flaws in your game. As a result, your customers' game experience may be degraded. Fire or replace the failing developers if you don't want to see this message again.

  13. #93
    Quote Originally Posted by mstg View Post
    I cant imagine how a mediocre guild can progress in SoO when there's 15 bosses. My guild is raiding 5 nights a week and we dont have Heroic Lei Shen down yet.
    and why do we care that you haven't down Lei Shen on Heroic? Bigger question, who said you have to down Lei Shen on heroic in same tear.

  14. #94
    Quote Originally Posted by mstg View Post
    I cant imagine how a mediocre guild can progress in SoO when there's 15 bosses. My guild is raiding 5 nights a week and we dont have Heroic Lei Shen down yet.
    5 nights a week and you haven't downed Lei Shen HC? You need to fix your guild then...

  15. #95
    more bosses the better....i miss naxx and ulduar.

  16. #96
    I was asking myself the same thing, but considering every last raid was on for about a year it's a good thing, but true with 4 difficulties and the fact that the majority will clear the bosses on lfr, flx and normal it's going to get boring.

  17. #97
    it doesn't matter if there are 14 bosses. What actually matters, is how much super annoying time consuming meaningless stupid thrash packs are inbetween these bosses.

  18. #98
    14 seems fine to me, I wonder how pull-heavy the raid is?hated the amount of pulls in ToT

  19. #99
    Herald of the Titans Valarius's Avatar
    Join Date
    Jun 2012
    Location
    Cymru
    Posts
    2,884
    Quote Originally Posted by Proberly View Post
    I prefer big raids with alot of bosses, so looking forward to this.

    It's also friendlier to casuals, as more bosses = smoother difficulty ramp up curve.
    It's actually less friendly to casuals (by which I mean, people without much play-time and NOT people who play fucktons but are just utter shit).

    When you split a 15 boss raid in two, so we have a raid of 7 and a raid of 8, it means that when it comes to heroic progress they can focus on 1 dungeon at a time if they only have 1-2 nights a week. They wont have to clear 7 or 8 bosses in normal to get to the next "easiest" heroic boss like people had to do in ToT.

    It also means when everything in 1 instance is down on Heroic, they can stop doing that one/farm it on an off/bonus day while they work on the other instance.

    Yeah, guilds with limited time could extend when it comes to a long linear raid like this but there's a big problem with that; firstly no gear for the reset if you spend all your time on progressing the 12th boss. Secondly because it's one long raid, and you've extended it, the previous 11 bosses will remain dead until you reset it.

    Which means nobody can pug anything for that week. If there were two instances and you say "OK we're focusing on this one this week with our raid night" it lets your members still be free to pug the other instance and have a shot at some gear drops.

    There is literally no benefit to a single 15 boss instance apart from it feeling supposedly "epic". 2 dungeons with 7 +8 is still the same amount of content, just presented in a more true-casual way imo.

    Also, ToT heroic had 13 bosses and the difficulty curve is all over the place, especially in 10man. So that particularly argument holds no water anyway.
    Last edited by Valarius; 2013-09-05 at 01:10 PM.
    Steam: dartagnus or Valarius | GW2: Valarius.9437 | WoW: Valarius#2649
    Let's play!

  20. #100
    The Insane Slowpoke is a Gamer's Avatar
    Join Date
    Sep 2010
    Location
    Twitch & Youtube
    Posts
    18,210
    I'd rather have 14 bosses and not clear heroic, than 8 bosses and be done in the first month.
    Unsubscribed as of 03/10/2014.

    If you dislike where WoW is headed in your mind, quit. Really. Sitting around complaining about "promises" that may or may not have been made isn't doing anything to help your cause. It's just making you look more and more like the constantly complaining and perpetually offended.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •