Did you complain about Ulduar too?
"If you have to believe it on faith, you have no reason to believe it at all.” Aron Ra
when i was raiding hc firelands and ds I wanted more bosses. But now I'm playing casual I want fewer. Don't have the time to progress 14bosses. It all depends on your playstyle... having good hopes for flex.
Actually kinda worried we (as a 13/13H guild) won't be able to clear Normals the first week with our 12hr raid week and will have to add extra days. (
12hours for 14 bosses is just not enough time for us since it took like 3 weeks to clear Normal ToT.
Fact (because I say so): TBC > Legion > Cata > MoP > WoD = WotLK
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No, perfect amount of bosses. Your guild just isn't doing so great.
I guess you guys would rather do Dragon Soul 2.0 for a year? A 15 boss raid almost makes me want to resub! Except for my character being so far behind now and hating what I'd have to do catch up.
I hope they give us some good time to finish these bosses. If they do, the number is just fine. Much better than 7 bosses in Firelands (or better, 6 quick bosses and then 1 excruciatingly impossible fight).
I'm in love with my car.
More is better than less.
Giving us options for progression paths would be an easy way to solve this problem. Blizzard needs to go back to letting us choose which order we want to kill the bosses in. And don't tell me that "SoO" is going to change all of that, because the split only happens after you kill the 8th (?) boss in the instance. If Iron Juggernaut, for example, becomes a cockblock on Heroic, then you still have to skip him and do trash content to actually work on heroics that your guild is capable of clearing.
"OMFG BLIZZARD TO FEW BOSSES WTF"
"OMFG BLIZZARD TO MANY BOSSES WTF"
Take ur pick, peoples stupidity never cease to amaze me
As OP says "how a mediocre guild can progress in SoO" Well perhaps u should L2P or kick those who are keeping ur back, it helps
4 Legendaries and counting. CC ring, Ghoul Ring, AMS cloak and Aggramars Stride
It makes sense: put in more hours, get things done faster proportional to the effort (time) exerted but in reality, the 12hr a week guild will start getting heroic gear while the 6hr is still on normals and since each week is finite, the 12hr a week guild *should* finish more than twice as fast. Same as a 20hr or 40hr guild finishing much faster than the 12hr or 6hr.
I do admire those 6hr guilds that do 13/13HM though (that is...if they don't lie about their hours during progress)
But the way Blizzard is going now, it's nearly impossible for a 6 hour a week guild to completely clear the content. My guild did some pretty amazing things regarding clearing bosses this tier (killing half of the heroic bosses with less than a night of attempts on each and killing Dark Animus with only two nights worth of attempts), but we just simply ran out of time. Were progressing well on Heroic Lei Shen then hit a wall because people wanted a week off before new content. It's just frustrating to know we could've killed Lei Shen but the only thing working against us was time. All things equal, we would have had Lei Shen down back in June and be able to take a whole month off. Unfortunately, Heroic raiding nowadays is set up to better reward the guilds with more raiding time.
T14 was even worse. Less than 6 months (all things considered) to kill 16 Heroic bosses is just not possible for the majority of raiding guilds.