It's a great boss and being able to send up the same people every time does take away from the fight, but they should have hotfixed it for every class while the world first guilds were progressing on it rather than slowly fixing each individual class weeks and weeks after the first kill. This would be roughly equivalent to not hotfixing in the 30 stack 1-shot on Thok until this week.
It's certainly possible to kill the boss without sending anyone up twice in a row (people have done it), but it's undeniably easier with the same people going up each time and opens up new strats (like Midwinter's strat) that completely change the fight.
QQ moar, play better, #cantkillblackfuse, whatever. It's just annoying when a fight changes every week and sets you back at square one for progression.
Midwinter's strat didn't have the same people going up each time, actually you can see the two groups we used pretty clearly in the video and hear odd group and even group being called etc. Sending people up repeatedly probably did make the fight easier but really it's just a slight boss dps gain and allows you to have more of the "good" belt classes and less of the weaker ones, which you could achieve with class stacking as well.
Our teams were 3 rogue + feral + dk + disc priest for the first team and rogue + mage + dk + shadow + enhance + ret with a disc priest as backup if needed. So we used the strongest classes on the first belt team with just 5 people and a healer in it (disc priests are great on the belt with mindbender and you don't lose much on the main platform sending one), and 6 people in the second belt team with the weaker classes, which means basically anyone other than rogues and ferals.
Also the first weapon doesn't need more than about 3 people because of trinket procs, hero/lust etc.
Generally we found that combat was the best belt spec for consistency, as long as you have the CDR trinket, but all of them are fairly good.
Does evasion work on thok aoe silence thing?
You can dodge some AOE abilities but it depends on the nature of the given ability. For example you CAN dodge boss / creature cleaves (like the frontal cones from adds on Galakras) but in this particular case, like Coldkil said, Feint will be the best choice... Providing that you trust your healers to keep you from hitting 0hp!
Somewhere I read that smoke bomb can protect from cast interrupts on Thok. But yesterday it didn't work. Can someone make it clear please: can smoke bomb be helpful in that aspect or not?
I survived 2010 Summer in Moscow without leaving city for a single day!
Has anyone tried evasion on Garrosh's whirling corruption thingy? It does have a visual like quills and when I cloak it, I see a series of miss, miss, miss, miss, instead of immunes.
Why would you do anything other than cloak it? With upgraded heroic AoC, CoS is available each whirling corruption.
More to the point, i'm just flat out curious.
Can someone please explain the Galakras smokebomb like im 5 please? (heroic 25man)
Not sure if this has been brought up, didn't read the whole Thread, but...
Garrosh: Paralytic poison is quite handy for separating Minions of Y'shaarj via shiv.
Last edited by Asilus1; 2013-10-21 at 06:34 PM.