So are you saying the majority of players enjoy leveling and only the minority of players thinks leveling sucks ?
A great test to see which is more true, is for Blizzard to offer a instant level 100 next Xpac and see how many people take it and how many choose to level.
But what Dragore said is interesting. Why not just remove the 10% XP buff from heirlooms? Well they could, but the point of heirloom is twofold: 1) to help people's alt the second time around, but more importantly, 2) increase the number of people running end game content for justice points. A full upgraded set takes over 30,000 JP now. That's a lot of random heroics.
But not to derail, someone mentioned Rift. Two things. I love how out-and-about everyone is there. Always killing another random spawn with a new random group. What I don't like is that it takes 20-60 seconds to close the rift and everyone is out. There isn't much time to get to know people. Where with wow, on the off chance you team up for some random questing/dungeon queues, you'll make a new "friend"ish-kind-of-thing. Unfortunately, there's just very little incentive to do that.
In a way that is like how Gw2 is. I think WoW would benefit a lot by making the world feel alive and not just a bunch of zones that are only good for "x - x" levels.
i think it is probably fair to say you do not have this data either,
so we will have to abandon this line of argument here, until such time as the aforementioned data is published.
- - - Updated - - -
leveling is so goddamn fun i create new characters, level them, delete them, and start new character, just to level them again.
Last edited by Grubjuice; 2013-09-05 at 06:56 PM.
I think that if you have leveled one character to max level, you should just be able to boost your others to max level instantly; or maybe if you have a max level character and the loremaster achievement. Obviously this would never happen but it would make switching mains a heck of a lot easier.
Last edited by Mad_Murdock; 2013-09-05 at 07:03 PM.
I completely agree. Blizzard's frequent solution to player's disliking something (or being impatient with it) is to just come in with a sledgehammer and completely annihilate it. This is gratifying for a few months, like conceptual candy. But then you come down from your "LOLOLOL THIS IS RETARDED WHEEEEEE" sugar-high and realize it's actually kind of sad and depressing.
If an MMO developer can find some way to perfect making all content, always relevant, at all levels, and keeping people participating voluntarily in the entire world... wow. That would be a really awesome MMO.
don't extrapolate to the exclusion possibilities not eliminated by the data.
I just feel like leveling routes have become increasingly limited since Vanilla.
-From 1-60 there are multiple zones that you can level in for whatever level you happen to be at.
-60-70 started streamlined, because everyone started at Hellfire Peninsula, but could spread out after that.
-70-80 we could quest in at least 2 zones at any level.
-80-85 we could start in 1 of 2 zones, but were then funneled into a single path. (-->Deepholm-->Uldum-->Twilight Highlands)
-85-90 we all started in Jade Forest and could choose where we went after that, but later always ended up in Dread Wastes at the end.
Aside from Vanilla, Wrath probably had the best leveling, because we didn't have to choose the same path with every alt, on top of the fact that it was a very story driven leveling experience. I personally see this as being one of the main reasons why people enjoyed Wrath so much.
Maybe Blizzard should look in to creating more options for questing instead of speeding up the restricted path that we have to do over and over.
I don't mind the time that it takes to level, as long as I don't have to see it again and again. How do other people feel about this?
I would gladly pay $79 in the Blizz store for a Refer-Myself token, letting me get from 1-80, just like RaF. I think a buck a level is fair
There's no need to have multiple level 90s. World of Altcraft? No thanks.
That said, Bliz has stated they believe it's better to work on new content rather than updating former content -- hence the quickness to level cap. Not saying that I agree with that though ... I don't see why they can't do both and assign a small crew for updating. The holiday events should be something to look forward to and get excited about rather than "oh, it's that time of year again (yawn)."