they shouldn't. it cheapens the whole game.
to correct my analogy.
cyclist wins race (raiders doing their own work). cyclist is pulled up hills during race by holding on to the bumper of a car (players being carried)..........
I think the major thing trying to be expressed is that You know what you accomplished and you should feel good for it. What others do shouldn't matter to you.
What you're saying (if this analogy is horrible forgive me it's 1:21 AM and I'm typing on the fly) Would be like Sir Edmund Hiliary (first man to climb Everest) Getting pissed off at people that hired expedition guides to get them up the mountain with tons of prep work, safety lines, modern equipment, and Sherpas. He know what he accomplished, what others do after him should not and does not matter. You're getting worked up over something that is all in your head. If you play this game just to be better than others, then maybe you need to rethink about what motivates you to play a GAME (hint: it should be about fun [progressing with your guild at your own pace irregardless of what others are doing])
I somehow feel they should've implement flex tech into already existing raid difficulties, not add one more difficulty instead.
Last edited by l33t; 2013-09-07 at 08:33 AM. Reason: derp
For example, if the threshold for spawning an extra lightning bolt is 14 players then a guild could bring 13. If a fight is a tight dps check and the health of mobs doesn't scale perfectly then they will choose to bring the number that gives them the best possible ratio and so on.
Flex works for loosely tuned stuff but I don't see it working for tightly tuned heroics without an absolutely insane amount of balancing and quality control.
- Balancing is hard. There will be an ideal raid size for each boss.
- Loot distribution. Either it switches to personal loot, or there will be raid size breakpoints for maximal loot.
Personal loot is appropriate for pugs, but I think it sucks for organized raiding. Currently, when you bring in an undergeared recruit, you can feed him all the loot no one wants and have him catch up very fast. With personal loot, this isn't possible.
I am pleased to see my prediction that the more successful that Flex becomes the more likely it will suffer the forum fate of LFR is already starting though. It was a pretty safe prediction admittedly.
As to the other argument: one level of 'disorganized difficulty' leading to three levels of 'organized difficulty' seem about right. Especially with normal difficult being where it is now. There's a place for 10-man Wrath difficulty and if they can hit it, it will do fine. I don't see Flex replacing anything but of course, what do I know?
Last edited by MoanaLisa; 2013-09-07 at 11:19 PM.
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Its all more of the bullshit ideology of "Everyone wins".
Also, Flex is a different competition from normal and heroic.
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To much competition can easily ruin your life.
My understanding is that if everybody in the group has already killed, say, the first boss, then a requeue that lockout for the first wing of Flex will allow the group to skip the first boss. However, if even one person in the group hasn't killed Immerseus, everyone has to kill Immerseus again.
Or has this changed over the course of PTR?
Side note, for the 10/25 going Flex part of this thread, i think it is possible NORMALS will go the way of Flex, no way Heroics EVER will, impossible to balance correctly. However, i would say that they should continue personal loot into normal with ONE exception to the rule... you should be able to trade loot. That way you keep the randomness that everyone in the group could receive loot at once (or none) but you are still able to trade loot within your group if you get something you can not use but someone else can. That way there is no scaling the # of drops in normals by the number of people (would always be an ideal number to take to maximize loot per person) but you wouldn't get rid of being able to help out the rest of your raid gear up.
Normal = Flex
Heroic = Normal+ (Normal health/damage but the extra stuff from Heroic)
Re: Flex had something happen last night that seemed weird. We had someone who had to leave the raid group, and when we invited them back they had no way of getting back into the instance. There was no "Teleport to Instance" option, they couldn't queue for Flex because they weren't the leader, and they couldn't walk into the instance portal because we had someone there from another realm. So it seems like you can drop people but can't add people? Anyone know what's up with that?
My question is, there are many advertises for Flex pugs "3rd boss", "4th boss", if I join and kill 3rd or fourth boss in Flex, am I still be able to kill the first two on the same week?